How can I fix this?

Gord.T

Still "Senior Member"
This is a 3D model of a product placement for a Dippity-doo bottle.
I'm not allowed to use any post work except for the textures, no post work on the render.

I don't like what I have so far so what are your crits? Lighting, texturing?

All I know is , cough, it sucks. I'd like some hard crits or ideas of how it should be done right, even if I can't do it, thanks.

Dippity-doo0016_0012.jpg
 
what sucks about it? I wouldn't know it was a model if you hadn't said so.

only thing i can think of, and this is if I had to, is that there's a highlight on both the left and right purple shoulders. which could happen of course, but maybe it would look even more real with just one, less artificially lit? But that's just a random guess because it looks good to me.
 
The hightlight on the edges is due to having two lights on either side giving that specular.
I'm not sure how to light this, or how you would light an actual product. I guess I'm loooking for tips on that also so I'll have to re look at that now that you mention it.

Probably I need to take a break for a couple days, come back and try again. I'm just not buying it as it sits. I think the shadow on the bottom looks fake also.

Sorry, kinda of, for posting. This stuff drives me nuts sometimes trying to get it just right but thought I'd toss it out there for some hard crits, and this is the place to get honest opinons. :)
 
Hi Raptor,

excellent work as usual:

Some crits (as requested)

(1) Shadow, doesn't look right, not sure if your model is placed on any plane or not, however products shots like these should be rendered with a plane that is "curved" like those "cyc sheets"

(2) May need some attention on using caustics.

(3) the "trick" behind getting fluid and glass refraction to be calculated correctly (thus rendered) correctly is as follows:

make sure that the glass model and the "liquid" solids actually interfere by a little amount, NOT just touch each other, but part of the "liquid" mesh needs to be inside the "glass" mesh.

Optional use a different angle to get some stylised look, perhaps add a touch of pixel blur, a tiny amount of anti alising.

Sorry for the looong crit! :D
 
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This does not suck.

Not-looking at something for a short while, after working on it intensively for too long, can work wonders both at highlighting what needs further attention, and what doesn't.

I bet in 48 hours you'll like it better.
 
My only comment is, the lid looks slightly transparent. Should it be? That's the only thing that looks a little out of place for me.
 
From what I'm seeing is that you have a gel texture that is effecting the bottle texture and making the bottle look like a plastic wrap photo shop plug in. Its especially strong near the bottom giving the bottle a dented look to it. Its hard to tell if you are using a reflection map on the bottle or not but it looks like it and its making the bottle have dark areas near the edges that are contributing to the photoshop plugin look. The dark areas near the top are not so bad because you have a specular hi-lite there off setting it a little giving the bottle back its shape. You might try making smaller bubbles and less distortion through the gel. If its supposed to sit in a live action plate of course match the lighting but if not, try to illuminate the gel with that technique that gets the black edges on glass (I can't remember the link to it at the moment but it makes the liquid look better). Right above the dippity do it looks like there are little white "e's" all over the place behind the bottle and that can be causing the plugin look also.
What program are you using?
 
Looks great Raptor thus far but I echo Anhars comments especially this one. I think it will help it a lot.

"(1) Shadow, doesn't look right, not sure if your model is placed on any plane or not, however products shots like these should be rendered with a plane that is "curved" like those "cyc sheets"


Aside from that maybe play with the lighting more but not exactly sure what set up either at this point.

C4D right Raptor?
 
Yeah it's C4D. I can't do any post render work so that's a challenge.
The cap is supposed to be translucent, and a bit blurry but I may not be able to do that without post work.

The little e's are part of the front label that sits right behind the main label.

I appreciate the crits. I'll do some more work on it today and post when it's looking better.
 
Can you put some sort of a plastic texture or shader on the cap? I think it would look more realistic that way.

I'm curious, why can't you do any Photoshop work on it? Is it for some sort of a contest?
 
It's part of a challenge at C4DCafe. It's not winning that I'm concerned about,
it's getting a realistic looking product.

Coincidentally, I've been paid by a company in NY to help one of thier employees
get new products from the photoshop/Illustrator stage into C4D for display, and they have to be
magazine quality. For that, post work is allowed ofcourse.

The C4DChallenge just happened to come up so I thought I jump in and see what tips I can pick up.

I'm making progress on this one, just a lot of little details and settings, then
passing that info along to the client with some video tutorials. This is probably
one of the harder ones to get right but I'm making progress and should have
something before weeks end on getting this particular look.

(Oh crap, it's Thursday already? Man, did I miss a day or two somewhere? Sheeesh.)
 
I planned on having a render done today. It seems the back label is not needed on the models because it interferes with the render. Technically it's accurate, but visually it's better left off. I've noticed in the actual product ad that the back label was not visible and after viewing my last render, I agree.

So, at 8hrs a render, I won't have another today. I'll tweak that up. But I have a new plastic material with transluceny that blurs everything behind it and have better lighting and think I have arrived at an efficient setup.

I think I've addressed all of the issues mentioned so thanks for the crits. Noted and dealt with.
(I'll update asap prob tomorrow.)

Not a major big deal but this stuff is actually quite complicated. So if anyone's up for chatting on product placement ads, hahaha, that'd be cool. How boring is my life? lol :)
 
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I've played with the subsurface scattering and it does look good on some caps.
It does not blur the image behind it though so I'm trying transparency dispersion.
The blur darkened my cap a bit though, it was more of a translucent blue so I think
a little light behind it would boost that up.

I turned off the back label.Lighting levels and maybe positions aren't quite 100%.
It's still not quite right but it's workable. A little post work might improve it
further also. I guess I need to rescale and reposition the label now that I see them side by side.

Oh yeah, the other site banned me for awhile so no worries on the contest, hehe.
I guess they're a little sensitive to harsh crits. Oh well, I'm used to it.

Anyways...

Both_A.jpg
 
Wow...impressive! I wish I knew how to do stuff like that...

1 small critique:
That shadow still doesn't 'look' right. The shadow seems to be in front of and behind the product. The color makes it a little better, but the placement still seems to be off.
 
Certainly looks improved Raptor although maybe its just me but the part where the cap connects to the bottle something doesn't quite looks right there. Like the line that connects them is to black I don't know maybe that is way to nit picky or maybe its not even a problem at all :)

I agree with Aroon too it does seem the shadow is a little in front.

I saw you got banned Raptor at the cafe that sucks :(.
 
I'll give another shot at it. A few things still need fixed, Mannnn, a few more tweaks and well get it right. :)
 
much, much better!


EDIT::

in max to get a translucent cap, you could always try a "frosted" window material, basically a bump map on a normal glass material.
 
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