I didn't think they would release it this soon but I thought you might want a heads up. Most/All of the Universe plugins set the flag telling After Effects to turn off multiprocessing when previewing and rendering. They claim it is by design, see this beta feedback thread I opened:
https://redgiant.zendesk.com/entries/34484650
Of course that means if you have a 30 layer comp and decide to use one Universe Blur, your entire render will now only use one core when rendering and previewing.
It's true a handful of native AE effects turn off multiprocessing, but it's a very small handful. From this feedback it appeared the few Universe effects that don't turn off multiprocessing should (for example the Universe version of Knoll Light Factory EZ doesn't turn it off). Sharing the GPU is a very tricky problem and it is very possible they don't have an answer for it. But at least for me it kind of kills the whole usefulness of the Universe plugins.
Oddly enough their new Universe enabled version of Magic Bullet Looks doesn't have a problem with multiprocessing, which seems kind of odd.
Maybe they will fix this, but I'm holding off spending anything on Universe until they do. I can't afford to use anything that kills multprocessing during rendering.
https://redgiant.zendesk.com/entries/34484650
Of course that means if you have a 30 layer comp and decide to use one Universe Blur, your entire render will now only use one core when rendering and previewing.
It's true a handful of native AE effects turn off multiprocessing, but it's a very small handful. From this feedback it appeared the few Universe effects that don't turn off multiprocessing should (for example the Universe version of Knoll Light Factory EZ doesn't turn it off). Sharing the GPU is a very tricky problem and it is very possible they don't have an answer for it. But at least for me it kind of kills the whole usefulness of the Universe plugins.
Oddly enough their new Universe enabled version of Magic Bullet Looks doesn't have a problem with multiprocessing, which seems kind of odd.
Maybe they will fix this, but I'm holding off spending anything on Universe until they do. I can't afford to use anything that kills multprocessing during rendering.