Just curious as to what everyone's experiences are lighting wide shots with character movement in large rooms - how do you handle lighting the whole room and keep the characters well lit / consistently lit throughout?
Also how many bounce chimeras off walls in this situation? If so, how do you handle oddly colored walls, such as neon magenta?
Also how many bounce chimeras off walls in this situation? If so, how do you handle oddly colored walls, such as neon magenta?