Aki_Hartikainen
Carbonite Member
I will start a new thread about the infamous GH1 mud problem as the problem is better understood and methods to fight the mud are being developed. The mud problem is the aggressive noise in low light scenes causing posterization. It is caused by bug in GH1 RGB to YUV encoder, which adds noise to the UV color channels. The noise is amplified by the lower spatial resolution of the color difference channels. They are the 2:2 part of the 4:2:2 sampling. Once decoded back to RGB, the noise resides mostly in the lower resolution Red and Blue channels. Thankfully the Green channel is of rather good quality in GH1.
More about it in this thread: http://www.dvxuser.com/V6/showthrea...ot-with-a-GH1-in-low-no-light-and-NOT-GET-MUD.
Here is a GH1 low light shot (ISO 400). The mud noise patterns are clearly visible especially in the red seat:
Here is the Red channel of the image:
Here is the Green channel of the image:
You could see that the Green channel is cleaner than the Red channel. To fight the mud in low light means that the emphasis has to be on the Green channel in post production after the color grading, like this:
When the Green channel is boosted and/or Red and Blue channels are lowered, the final image becomes cleaner. Obviously the solution can not always be to turn the colors to green for the final image, so the color grading has to start already while shooting low light scenes. It appears both Red and Blue channels are almost equally affected by the mud noise, so one potential solution is to use a purple filter either in front of the lens or in front of the light sources to boost Red and Blue channels while filming. When you can later lower the intensity of the Red and Blue channels in post production, it should work a bit like noise reduction. The purple filter makes it possible to shift the emphasis on the cleaner green channel while grading.
I would suggest to first light and white balance for neutral white balance during filming the scene, then add purple filter for the lens or light sources and open up lens iris or increase light wattage to compensate loss of brightness caused by the purple filter.
It is not a one button solution for the mud problem, but atleast could help to start experimenting to achieve better quality low light scenes with GH1.
Aki Hartikainen, FourSeasonsHD.com
More about it in this thread: http://www.dvxuser.com/V6/showthrea...ot-with-a-GH1-in-low-no-light-and-NOT-GET-MUD.
Here is a GH1 low light shot (ISO 400). The mud noise patterns are clearly visible especially in the red seat:
Here is the Red channel of the image:
Here is the Green channel of the image:
You could see that the Green channel is cleaner than the Red channel. To fight the mud in low light means that the emphasis has to be on the Green channel in post production after the color grading, like this:
When the Green channel is boosted and/or Red and Blue channels are lowered, the final image becomes cleaner. Obviously the solution can not always be to turn the colors to green for the final image, so the color grading has to start already while shooting low light scenes. It appears both Red and Blue channels are almost equally affected by the mud noise, so one potential solution is to use a purple filter either in front of the lens or in front of the light sources to boost Red and Blue channels while filming. When you can later lower the intensity of the Red and Blue channels in post production, it should work a bit like noise reduction. The purple filter makes it possible to shift the emphasis on the cleaner green channel while grading.
I would suggest to first light and white balance for neutral white balance during filming the scene, then add purple filter for the lens or light sources and open up lens iris or increase light wattage to compensate loss of brightness caused by the purple filter.
It is not a one button solution for the mud problem, but atleast could help to start experimenting to achieve better quality low light scenes with GH1.
Aki Hartikainen, FourSeasonsHD.com