Gregg Juke
Well-known member
Great thread! Very informative; thanks everyone.GJ
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If you want, I can get into a detailed description on workflow, but that's kinda lengthy, and I didn't want to include that here since that kinda gets off topic, but it is important.
Sounds like that, which happen as a result of actors' movements, are typically done with Foley.
In a Foley studio, there's a recording system with video playback. They get a viewing copy of the film and, after organizing a spot list of everything that needs work, go through the film shot-by-shot. As each shot/scene is played back, a Foley artist (who has a closet full of gadgets and noisemakers) creates sounds to match the on-cam action. Walking is done on textured surfaces, usually with one of a broad selection of shoe styles.
Once all the Foley is complete, that session is exported and sent back to the mix stage to be incorporated into the final mix with the dialog, FX, and music.
There's a great video on Vimeo that looks at a Foley artist in action:
But for low-budget/no-budget projects, if you aren't working with an extensive post-production crew in the sound department, this can still be done with simple means. All you need are a good sound recorder, a decent recording environment, a good mic (condenser), and a playback system to watch the movie (and headphones, of course). Even if you record them one-by-one without time code sync... if you are creating the sounds by hand as you watch the video played back, it's Foley.