adkimery
Veteran
I'm not talking about ART with a capital A. Entertainment can be art. I'm saying if your only motivation to make a film is to make money, and all your creative decisions are based around maximizing profit, your film will be a disposable pile of garbage.
You seem to be taking an extreme, all or nothing stance when there is actually a lot of middle ground. For example, let's say I have a scene that takes place inside a hardware store. I go down to my local hardware store to see about using it as a location and they say they want $XXX or if we show an exterior of their store including the sign we can shoot inside for free. Well, I want to shoot at a hardware store, and I was going to have an establishing exterior shot anyway, so why wouldn't I go the product placement/free route? My script stays exactly the same, I get to shoot inside for free, I don't have to mess w/making a "generic" hardware store exterior shot, and the store gets some inexpensive advertising. It's a win/win situation, IMO.
To hop into the world of video games for a second, there is a game on Xbox Live called "Yaris" that is a very crappy arcade car game paid for by Toyota to promote the Yaris. The product placement, not the game play, is the focus of that game. On the flip side, "Gran Tourismo" for the PlayStation has dozens of real world cars in the game but that hasn't stopped it from being one of the best racing franchises ever because the game play, not the product placement, is the focus of the GT franchise.
-A