Filming for 3D graphics

lhdor

Well-known member
We are talking our HVX 200 to the park today to film a statue that one of our 3d studio max designers want to bring to life. We never film something like this before and our 3d max designer is actually just learning the software. What are some key things we need to keep in mind while we are filming?

The statues are about 4ft tall, there are two of them. There is a playground about 10 feet behind them and an ice rink 6 feet in front. We are filming today around 11:00 am so it's mostly sunny. We are going to be measuring the distance from the lense to the object. it will mostly be on a tripod but a few hand held shots just for the practice.

Even if you have suggestions to share after we filmed please feel free to post. I doubt this is the last time we will be filming something like this.

Thank you everyone.
 
Wait - are you trying to get reference video of the statue so he can build it in 3D Studio Max, or are you shooting essentially a plate for him to put the "living" statue into?
 
both actually. we are making reference for him to build the statues, also a plate. The statues are pretty well known in the area so we can't have them go too far. I realize we are going to have to clone out the statues on the plate unless there is an easier way without going to far from the landmarks.
 
If your plan is to digitally remove the statues while there is camera movement, you'll probably want to tackle this differently as it will be excessively dificult to do. A still camera on a tripod is more doable when it comes to creating your clean plate.

As Evan mentioned above, you'll need to keep track of accurate lighing conditions so that you can mimic this in your 3D app. A great way is to take a 360 panoramic shot of the location, and use that to generate light from within your application. This way, you are faking light reflection form the environment.
 
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