i'm working on a female android in maya. I'm new to all this. Just thought I'd share. Not looking forward to doing the head. I want to make realistic facial features so I can rig and animate. Any advice?
e.g google "3d facial edge flow". Edge flow is equally important for the body as well. You didn't show a wire frame of your model so I'm not sure where your at in that regard. Needless to say, facial modelling is tricker than it looks. Expect to lose a few hairs over it.
Yeah, it takes a long time. A study of facial anatomy also might help. Just one of those things that you can spend a long time trying to perfect which you never really do.
There's lots of things that can be missed while rigging that come up later when animating- which is always a bummer. Keep in mind things like naming bones, joint rotation order, and joint orientation. The Comet Scripts are good tools for that.
I think your female anatomy could use work. Her hips seem really small compared to her torso.
Thanks Rene. I decided to start with something a bit easier for my first try. I checked out some of the stuff you suggested. Thanks so much. And I'm also using digital tutors.