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@jcs, you are simply in the wrong forum here. DVXuser is a forum for (broadly) video production and this "Location Sound / Post Audio" sub-form in particular is primarily for discussion of PRODUCTION SOUND. That is quite a DIFFERENT kind of discipline than MUSIC recording, whether on location or in a sound studio. The reason why people here have negative reactions to "Far Field Recording" and "On-Camera Microphones" is because neither of them have been found to be very useful to the primary, bread-and-butter kind of audio recording (mostly dialog) that is the focus here. Even after 100 years of experience and generations of amazing technology improvements.
If you want to discuss NON-production sound recording, there are far better places (forums specifically dedicated) to discussion of sound recording in general. For example GearSlutz. And, you will discover that there is little or no discussion of production sound recording because that is not the focus over there. There are other forums like DVXuser, et.al. specifically dedicated to production sound.
Thank you. I remember when I was in film school a director of photography came to our class. He had done music videos and most recently a small-budget feature. He said lighting the feature was much harder. In music videos he could do abstract, crazy lighting, but narrative required something much more realistic and precise.
Sound is the same, and it's too bad that the better job you do, the less that people notice. I guess it's the same with many jobs, like the newspaper reporter who writes nice, clean prose. In my world of computing, the better you do your job, the more everything just works. I guess you have to have a motivation other than recognition.
I also took one class on sound, and I remember like you said there are Foley artists who not only are doing footsteps but also rubbing two pieces of cloth together as the character walks, all to help the audience forget that they're watching a movie and get immersed in the story. Thank you!
Again, I have a background in computational physics and fluid dynamics simulations, so I do enjoy discussions about physics and sound.
My favourite post from page 2 of this thread