Max has always had bugs- you learn to work around them (save your work frequently, many versions, just like with PP CC haha). Never used Maya much, though sounded like it has less bugs.
Would be nice to see an all new (massively simplified!) 3D modeler+animator created, where it's 100% real-time, including ray tracing, from day one! (latest GPUs have ray tracing specific hardware: https://developer.nvidia.com/rtx/raytracing). While it's pretty easy to make complex software, focusing on generalizing while simplifying pays off in making software simpler, faster, easier to use, and much easier to maintain. Maybe the industry is waiting for sentient AI's to do it for them haha.
Would be nice to see an all new (massively simplified!) 3D modeler+animator created, where it's 100% real-time, including ray tracing, from day one! (latest GPUs have ray tracing specific hardware: https://developer.nvidia.com/rtx/raytracing). While it's pretty easy to make complex software, focusing on generalizing while simplifying pays off in making software simpler, faster, easier to use, and much easier to maintain. Maybe the industry is waiting for sentient AI's to do it for them haha.




