ahalpert
Major Contributor
VR gaming is actually more physically demanding than watching TV or playing 2d games. I can't do it for more than an hour or two. But, I was speaking in relative terms. Social media interaction in VR will be more humanizing than what it currently is, mostly faceless people vomiting vitriol on each other without any emotional consequence. I play this VR game Star Wars Squadrons, which in multiplayer mode you play in squads of five against other teams and communicate with each other over comms. While the novelty of the game has long worn off, I keep coming back to play because of the camaraderie and social interaction with the people I've met on there. The amount of toxicity drops when people are actually talking to each other.
I see what you're saying. Perhaps the positive benefit will depend on if it replaces time spent on other social media with less emotional feedback or if it replaces time spent in the real world. My fear is that more immersive technology will lead people to spend even less time unplugged and offline.
I'm also not certain that the emotional dynamics that underpin social media will change. The goals of Facebook remain the same: get people to spend as much time on the service as possible. So, they'll still want it to be as addictive as possible. And triggering strong, especially negative, emotions is a great way to foster engagement.
And it will still be possible to form echo chambers where you can say all the nasty things you want and your targets aren't present to show you their hurt feelings and evoke your sympathy. Maybe in 10 years the American Nazi party will gain seats in Congress and we'll be lamenting how Meta led us down this path because the Nazis threw the best virtual luaus and indoctrinated our youth