Elder Scrolls Movie?

fobers95

Active member
Lately I have been thinking how cool would it be if The Elder Scrolls was turned into a movie? For anyone that is not familiar with The Elder Scrolls, Elder Scrolls is an RPG video game that started in 1994 first game was Arena, next DaggerFall, Morrowind, Oblivion and Skyrim. The games are open world like most RPGs and pretty much allow you to live another life. The game is massive and it is filled with story. Not only does it have an interesting main plot but it has a lot of character development. You get to know a lot about the races that make up each game.

Enough about the game. The move would be sort of difficult because of the fact that it’s an RPG, there is no main character the player gets to create his or her own character depending on how they want to play. Now a lot of the creativity would come from creating the main character, his traits, how he looks, etc. I was thinking since each of the games takes place in a different part Tamriel the main character should be a native of that region.

The plot is simple take the basic plot from each of the games, but it should have some side-plots as well and there are plenty of side-quests that could easily create a rather interesting side-plot. The game is also filled with books that the player can read and they usually show some type of history of the land, races, major battles etc. As I said before it’s filled with story that could make a great plot for an amazing movie series. One problem is the games are not sequels you don't have to play each game in order to understand what is going on but they do take place about 200 years after each event.

The Elder Scrolls is a movie that should happen. I already have a vision of how this movie should look and what would make this movie great. If this were to be made into a movie it could compete with the Lord of the Rings.
 
- if you can elaborate and give some details(or a summary on the main storyline, universe and a few examples of side quests) on what makes this series different from any other 'sword and sorcery' RPG table top or video game.

- the last game 'Skyrim' is pretty popular, but why is that?, what makes it different or unique?
 
As long as there is a scene where a character takes an arrow to the knee.

In all seriousness, it could be cool, but it has steep competition in what I deem the best fantasy adaptation so far... a little show called Game of Thrones.
 
Here is a basicplot from each of the games.

Arena: The Emperor is summoned by Imperial battle mage, Jagar Tharn on rumorsor treachery. Thrarn betrays him and sends him to another dimension. Tharn'sservent Ria Silmane see this and tries to warn the elder council about this butis killed by Tharn. After months of planning Tharn transforms himself into theimage of the Emperor, and takes the throne, summoning demons and transformingthem into the Emperor's Guard, and sending the head of the Imperial Guard,Talin, into the Dungeons to die. Ria becomes an incorporeal form through theuse of magic and remains in this world so the she can warn Talin of JagarTharn's treachery and that Tharn is pretending to be the Emperor. The only wayJagar can be stopped is if the Staff of Chaos is obtained. The staff has beenbroken into 8 pieces and has been scattered around Tamerial.


Daggerfall: Daggerfall is a city in the Breton homeland of high rock. Theplayer is sent at the personal request of the Emperor. He wants the player todo two things. First free the ghost of the late king Lysandus from his earthly shackles.2nd the player must retrieve a letter from the Emperor to a blade spy in thecourt of Daggerfall. The letter reveals that Lysandus' mother knows thelocation of Mantella, the key to resurrecting the first Numidum. The Emperorwants the spy to force the locaction out of Nulfaga so that the blades can stopthe reconstruction of Numidum.

Morrowind: The general plot revolves around the reincarnation of the Dunmerhero, Indoril Nerevar. The hero has been prophesied to oppose and defeat therise of the malevolent deity Dagoth Ur and the remains of his followers. DagothUr has used the Herat of Lorkhan, and artifact of great power, to make himselfimmortal and now seeks to drive the Imperial occupies from Morrowind using hisnetwork of spies, as well as an enormous golem, powered by the Heart ofLorkhan, which Ur had originally been tasked to guard. The player is taskedwith stopping Dagoth Ur.

Oblivion: Emperor Uriel Septim is assassinated as he attempts to flee from theImperial city. Before his death he hands the Amulet of Kings over to the playerand tells the player to "close shut the gates of Oblivion" The playermust stop the invasion before all of Tamerial is destroyed.

Skyrim: 200 years have passed since the events in Oblivon. Skyrim is in a civilwar one side wants to leave the empire and the other side wants to stay withthe empire. Dragons have returned to Tameial and are led by a powerful dragonAlduin "The World Eater" The only one that can stop Alduin is theDovahkinn, Dragonborn.

To me Obilvion and Skyrim would make the more interesting movie because theyare more recant and the plot is a lot better.

 
Can there be a scene where the hero kills half the town in full view of the guards and the victim's families, then pays a small fee is and instantly forgiven by everyone?
 
I love The Elder Scrolls as much as any gamer, and while it's enjoyed massive success in video games and new media it simply wouldn't be distinguishable from the Lord of the Rings or Game of Thrones to the general public. One of the things that The Elder Scrolls doesn't enjoy that Game of Thrones and Lord of the Rings do is an easily identifiable overarching narrative and deep, dimensional characters. It's a video game RPG in every sense of the word -- the main character and how he/she operates is really up to the player. The player even controls which events happen and which don't, and to some degree how they happen. It'd be very difficult to adapt such a massive compendium of lore like the one that exists in The Elder Scrolls and adapt it to a medium of storytelling without making it similar to Lord of the Rings, Game of Thrones, or any other fantasy set story in modern media.

Not impossible, mind you. It'd just be difficult.
 
the first three are not structurally sound, and are filled with 'plot devices'. Oblivion's description contains only the beginning(half the premise) with no explanation as to what oblivion is or what the invasion is compromised of. Skyrim, no story and a plot device.

the series has nothing special, from that summary. something like 'dragon age origins' has a much more detailed story and universe, with much better story-lines, 3d characters(the entire supporting cast) and character development than the combined elder scrolls series, is more logical, sound, without arbitrary prophecies and one of a kind weapons to defeat the end boss that makes the main character's story or adventure irrelevant to the end result with no revelation or resolution.

Oblivion is the only story that is somewhat average, but you might find dungeon masters of table top RPG games that came up with better story premises. there is nothing in your description that would be considered special about this series to any 'sword and sorcery' RPG story, actually, some of the premises sounded very similar to the campy 'Ultima' RPG series.
 
Elder Scrolls: A Guar's Journey :)

The Elder Scrolls universe seems to have a lot of depth but it's a trick that will be quickly exposed in a movie. Elders scrolls is an immersive experience and for me most of the enjoyment comes from exploring the persistent world and appreciating the craft of the world design (not so much the dungeon designs, many of which are virtually identical except for texture packs). I walk everywhere, I almost never fast travel. The things that make it great is the immersive feel of NPCs seeming to carry on an existence, random comments as you pass by etc. All extremely annoying in a passive film experience. A film is focussed, it is the unfocussed nature of Elder Scrolls that makes it the experience it is. The overarching stories make for some pretty stunning moments but it is the time invested that makes them the rewarding experience they are and usually are accompanied with a new power/ability or quest avenue, a meaningless mechanism to the passive audience.

While I would have some interest I don't think the vignettes that make up the Elder Scrolls have the depth for a movie of any worth. It is a game that rarely forces you to confront moral choices with actual consequences (the one thing missing from making it the perfect RPG). A couple of the stories might raise a sense of internal conflict (the occasional character will say something that will make you feel bad for killing them) but there are never any consequences derived from it. When I want to be bad, the only reaction I get is small fines (which by 3rd level are a pittance compared to earnings). If I butcher whole towns I expect children to cower and run on my approach. Overall in terms of storytelling the game is very half-arsed but it doesn't matter because it is a game. Simple things like having characters beg for mercy when they are almost dead, then not providing you with the option to spare them. They always get up and keep attacking so you have to kill people begging for mercy. I hate that. If basically good NPCs could surrender and let you spare them, sometimes getting stabbed in the back for misjudging their character...that would be depth, that would be humanity. Elder Scrolls has no more than a veneer of either.

Additionally the races mean it can only go one of two ways...prosthetics - making it fantasy star trek; or CGI - high quality machinima. As someone else mentioned, done right (which would involve playing mere lip service to the games) it would be indistiguishable from Game of Thrones.
 
I was rushing my self during the summary of the games, there really is a lot more to each of the plots expecially to Oblivion and Skyrim. Out of all them Skyrim would make the most intersting film. Making these games into a movie will be very difficult but I feel that if they are made it would be a rewarding movie experience.

I also barley use fast travel except if it too far of a walk and would take too much time. Fast travel takes away from the exploring element of the game but it does have some pros. I think even making something with the Darkbrotherhood into some type of film could be intersing, show their origins, raise and downfall.
 
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