Brian_Rice
Carbonite Member
Thing is, I honestly do not believe that even mumblecore producers disagree with you. It's just almost impossible without the right connections to do what you're prescribing, effectively, for less than 100K. ALMOST impossible, mostly improbable.
So, you make a choice and run with it.
But, make no bones about it: someone CAN do it.
I think we're limiting things visually if we're talking about only CGI effects. IMO the odds of making spectacular life-like CGI simulations of 3D entities (that, as Barry said, could compete with Harry Potter) on what is essentially a zero budget is probably impossible. Obviously the caveat would be if you yourself are 3Ds Max/AE wizard and have tens of thousands of dollars of equipment and software to get it done in your basement. The project Barry is talking about (the budget he's talking about) could never include life-like CGI 3D renders.
That aside, I think some spectacular things can be done using miniatures, matte paintings and AE. I'm doing a sci-fi short (fan film) right now and there isn't a lick of 3D CGI in it. We have several moving and stationary robots, a giant model robot head, flying ships, an entire city scape drawn in 3D space and a whole host of other things, and, personally, I've yet to see a real *need* for CGI 3D effects beyond a single shot that's nothing more than a large, moving reflective surface.
I mentioned Hunter/Prey in the filmmakers thread. What's interesting in that (self-funded) movie is that when it opens they use 3D CGI to the best of their budget and, frankly, it's an epic fail. However at the end, they decided to shoot a miniature ship and, I swear, I could not tell the difference between those shots and the shots coming out of a multi-million dollar picture.
CGI is a glorious thing for someone with professional experience and tens of thousands of dollars of equipment, but for the smaller indies having to hire out that kind of rendering prowess, personally, I'd void that idea every time.