digital fog

You need Z-Depth for the background it'll be affecting - this is "easy" if the terrain/surroundings of the character are modelled in 3d (ie Maya) and fog is applied to that, and matched to the greenscreened talent.

A good example of this is the silent hill movie

It is a **** ton of work


The ghetto and gross looking method is to apply a layer over your footage with either an animated or still fog layer with different transparency settings - which looks disgustingly fake and only helps to throw your contrast out the window...
 
monte said:
The ghetto and gross looking method is to apply a layer over your footage with either an animated or still fog layer with different transparency settings - which looks disgustingly fake and only helps to throw your contrast out the window...

I wouldn't call this the ghetto/gross method, plus I know of movies that have used 2d layers in 3d space with displacement maps to create realistic looking fog. You just have to think through it and think about what's physically happenign and recreate that in AE.

I've seen smoke, fire, and otehr similar effects done this very same way and most couldn't tell the diff.
 
thanks guys for the help ill try to figure this out. need to figure out a way to get a fog layer now. ill try it the cheezy way but not take it too far
 
oneinfiniteloop said:
I wouldn't call this the ghetto/gross method, plus I know of movies that have used 2d layers in 3d space with displacement maps to create realistic looking fog. You just have to think through it and think about what's physically happenign and recreate that in AE.

I've seen smoke, fire, and otehr similar effects done this very same way and most couldn't tell the diff.


For some *small* effects this can work but I'm assuming he's talking about fog

ie: http://www.cs.cmu.edu/~zhuxj/astro/images/meteors/leonids/2001/stillfog.JPG


and when you try to create that effect using only an overlay, it looks trash - because it simply won't fit the effect
 
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