color shift after rednering

sethdp

Member
Having problems when rendering out projects. I recently was testing skintone grading using t3i. The subject i was using is pretty fair skined. I start in Vegas pro11 then grade using magic bullet looks 2. When grading i get everything to start and zero and peak around one using the rgb parade and scope. And everything looks great. Then when i render there's a huge colorshift. Skintones get very constrasty and a redish hue to them. I've tried 8bit, 32 video and 32 bit 222 settings and all seem to shift the color. Is there some walk around to this happening?

Also when starting a new project can someone help or.point me in the right direction on all the settings
thanks Seth
 
What are you playing the video with? Some players already add a filter for studio RGB, and then your graphics card adds an additional filter on-top of that - resulting in a issue similar to what you are describing.

When starting a project it's recommended to let vegas select the settings from a source video that you will be using.
 
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