Color Correction - Sample RGB Values?

Oedipax

Well-known member
Okay, so I'm grading a couple shots against a plain white background (it's a studio shoot). I want to get the background as pure white as possible, and match this white across multiple shots. I know the scopes are my friend here, and I've done a pretty good job so far balancing the shots using that. But I feel like it could be even more precise if I had a numerical value for the white and not just what I get from eyeballing the scopes.

In Photoshop, you can set a sampling point and it will give you a precise RGB reading for the point. Then you can sample another point and compare the two, if necessary. If there's a color cast, it'll show up in your RGB reading, and correcting it is as simple as pushing the individual color channels up or down in a levels or curves adjustment. Can I do this in FCP? I looked in the manual and I googled around, but couldn't really find anything. I suppose I could always use a third-party app and just sample the image in my viewer, and adjust, then resample to see if it's corrected. But it sure would be handy if I could do this inside FCP, and I have to assume there's a way of doing it...

Anyway, thanks for any tips or tricks...
 
If you can use a Windows system for your setup, you can use Adobe OnLocation, it gives you red/green/blue values for any pixel on the screen. I don't know if there's a Mac equivalent that offers the same capability...
 
Not sure if this helps, but the visual window of the color corrector in FCP allows you to take an eyedropper sample of a pixel. Maybe then you can switch back to the numerical window and play with it there. Never tried it, but I can't imagine FCP would not allow numerical color correction.
 
Just tried it and I can't seem to get it to work. The RGB gives specific values, but you don't seem to be able to to sample a specific pixel. The color correctors seem to allow that, but give numeric values for luma, chroma etc, but not RGB values.

A workaround from anyone?
 
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