CODE 46

Re: CODE 46

Futuristic movies rock.

Samantha Morton. I remember her from Sweet and Lowdown and Minority Report. I like her acting.
 
Re: CODE 46

[quote author=DvPixl link=board=movies;num=1090380894;start=0#2 date=07/20/04 at 20:48:25]and In America, but don't wanna watch that.[/quote]

lol why not? I really liked it :)
 
Re: CODE 46

[quote author=Cheesesailor77 link=board=movies;num=1090380894;start=0#3 date=07/20/04 at 20:50:57]

lol why not? I really liked it  :)[/quote]


ok, ill give it a chance.
 
Re: CODE 46

Just saw this on Sunday. Loved the concept and the look of the film. The premise is vaguely in the vein of THX-1138 and 1984, set in an unspecified near future in which society has become even more stratified than now, with people who are able to get "cover" (AKA insurance) residing in teeming metropolises (metropoli?) and those who can't, living in the deserts outside.

The film took the low-tech, art-house movie approach to creating its concept of the future, shooting in actual locations (making good use of foreign cities and visually arresting juxtapositions of modern architecture and desertscapes) and eschewing any showy special effects, an approach I like when it's done well, as in Lucas's THX-1138 and to some degree in Code 46.

The movie's pretty to look at, its production design like a lower-budget but nonetheless visually compelling version of Bladerunner and maybe a little bit of Minority Report and Gattaca (plus some influence from the director's previous film "In This World," about two refugees trying to sneak into England, a movie shot with the PD-150).

Unfortunately, the script could have used some rewriting to punch up the plot and to develop the world and characters more fully; as it is, the film felt a little rushed and the conclusion a little too quickly arrived at, and thus not entirely satisfying.
 
Re: CODE 46

[quote author=Stas_Tagios link=board=movies;num=1090380894;start=0#5 date=07/21/04 at 02:03:44]
The film took the low-tech, art-house movie approach to creating its concept of the future, shooting in actual locations (making good use of foreign cities and visually arresting juxtapositions of modern architecture and desertscapes) and eschewing any showy special effects, an approach I like when it's done well, as in Lucas's THX-1138 and to some degree in Code 46.  
[/quote]


that's what i'm trying to do now. because I know I can't hire pro's to do special FX. might as well use what's already here. then again, might be low tech and art house, but that's alot of moving around.

ever think it's possible to create a movie set in the future that focuses on human interaction and the future setting not necessarily having a direct effect on the story?
of course, why would you set it in the future if it's not a motivation for the story huh?
 
Re: CODE 46

[quote author=DvPixl link=board=movies;num=1090380894;start=0#6 date=07/21/04 at 09:24:08]ever think it's possible to create a movie set in the future that focuses on human interaction and the future setting not necessarily having a direct effect on the story?
of course, why would you set it in the future if it's not a motivation for the story huh? [/quote]

My friends and I always joke that we'd like to make a $200 million budgeted character-focused movie with hugely expensive and epic sets and effects just as backdrop... like, say, "Manhattan" or "Annie Hall," set in a "Star Wars" or "Bladerunner" style world.

As for attempting the low-tech approach to an SF movie, go for it. As cool as big production design, elaborate visual effects, and huge sets can be, I think that many genre films go overboard in depicting a future world, rather than creating a more believable milieu.

Just like in the 50's, people expected flying cars and robots to be commonplace by now, many current visions of the future are equally silly and fanciful. Sure, it can make for a cool movie, but a realistic approach is equally valid, and mostly underutilized.

The world of the future probably won't look that much different than the world of today (unless we're talking, say, three hundred years from now... who knows what it'll be like then?).
 
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