Cast shadows on an alpha channel in Motion 5?

hendosan

Well-known member
I wonder if it's possible to cast a shadow on an alpha channel in Motion, as opposed to casting a shadow on an existing object? This would be useful for creating a template for an animated 3D logo (where a shadow is cast on the video itself) that could be used as a FCP generator instead of having to place a video file in the background and rendering a new project every time I want to use the animated logo.
 
Alpha channels don't have to be complete transparencies, so there's no problem doing this. You take your object, put in a shadow, and then render with transparency.
 
Back
Top