Bugdet

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I'll be using the DVX100A and not sure what accesories to buy/rent with the camera. I plan to project it to 35mm and will also need suggestions with the lighting kit. It's a 90 minute feature.
 
Re: Bugdet

"How much does it cost to transfer to film?

For short films, about $350/minute for 35mm; sound, negatives, and print all included. $250/minute for 16mm. A feature-length transfer to 35mm can be as low as $20,000 (75 min) or $13,000 for 16mm (75 min). "



Hopefully, yours is a large budget.
 
Re: Bugdet

[quote author=pookie link=board=Links;num=1096997468;start=0#1 date=10/05/04 at 10:34:20]Hopefully, yours is a large budget.
[/quote]

You mean large bugdet. ;)
 
Re: Bugdet

[quote author=TC link=board=Links;num=1096997468;start=0#2 date=10/05/04 at 20:49:12]

You mean large bugdet. ;)[/quote]

They have sprays that kill those these days.

But seriously folks, is the question that he wants to make a 90 minute feature and wants to know what else to buy outside of the DVX?

Hmm...maybe he should buy an entire film crew.
 
Re: Bugdet

This list could be as big as the needed budget.
I used to wonder how could anyone spend 10-50 Million dollars making a movie? Now that I've made some I see all too clearly what is really involved.
Much of the question really requires much more intimate knowledge of: the script, the locations, (indoors outdoors, both, day/night) who, how many, and how skilled, are the crewpersons? What is the expected outcome of the movie? What is the directors (and probably the Producers  :-/) vision of the picture. I'd start visiting and talking with your local rental houses, see what they have and what the costs are, ask for a rate sheet and study it. If you plan to make more than one movie, or can use production gear in other ways when you are done look into purchasing, otherwise rent. When budgeting, don't forget about paying actors, (I assume if you have the cabbage for a film-out you are using good actors and are dealing with a SAG contract or something) paying the crew, Lighting gear, reflectors and scrims, c-stands, sandbags, stingers, distros, power (generators or otherwise) Sound gear, recorders, mixers, mics, zeppelins, windscreens,  boom poles, TC equipment, wireless gear, power, a cart, cabling, DAT Tapes, not to mention  permits, location scouting, locations, gasoline, daily cash, expendables (DV tape, lamps, gaff tape, cleaners, canned air, gels, diffusion, props, squibs/pyro etc)
Post production, editing, effects, sound effects, foley, duplication, color correction, DVD menus, graphics, as previously mentioned the film out (ouch!) The list goes on. If you have a mid-six figure budget or more, you are probably cool. If not, it's time to make a french flag out of blackwrap and head on down to the Home Depot for some clamp on worklights.  
 
Re: Bugdet

It's a 3 line question about how to make a feature film. The people on this board is so good willed they actually bother answering in detail. I take my hats for you people, but, I'd say (risking sounding incredibly pretentious): let's give it a rest.
 
Re: Bugdet

I want to make a rocket ship that will take me into space. I know I need some kind of rocket, but what kind of accessories should I look for?
 
Re: Bugdet

I'd go with the RocketMattblox and the RocketDVRack...It won 2004 "Best of Show"...
 
Re: Bugdet

..be sure to get the extra capacity DVX user fuel tank so you dont get stuck on an alien planet wiothout fuel. i would also get a polarizer filter so that you can polarize ions of water in space, and then electromagnetically pull them to the ship for emegerncy water supplies.
 
Re: Bugdet

So with the fuel, what's better? Dry fuel like a solid rocket booster...or lubricated fuel, like perhaps propane or something similar?
 
Re: Bugdet

You guys are cruel, but I see your point. The real issue is what to use if you come into contact with an alien BUGdet.
 
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