Blue render bar in FCP . . AFTER RENDERING

sdshannon

New member
Another filmmaker and I have been working on a big mountain ski video for the last 6 months its a mixture of several formats,codecs,framerates and resolutions. After deciding to transcode everything into DVCPRO HD 720/60p everything seems to work ok. However after transcoding PAL footage to the proper frame rate (23.976) we end up with a slightly slower NTSC clip, every thing seems to be ok in FCP, until we attempt to keyframe the clip. Then a Blue render bar appears and no matter what we attempt, it will not render and the clip then looks choppy in the playback. it is running smoothly as if it doesn't need to be rendered, but the video is choppy. If you need any more specifics let me know. Thanks so much in advance



Shawn
 
* Red = Rendering required for playback.

* Bright green = Real time preview. This Timeline section can be played back without rendering.

* Yellow = Proxy effect. This color will be seen on certain real-time effects where the filter or transition is only real-time at certain settings. When choosing other settings, FCP will still play back the effect, but at the nearest real-time increment. In other words, the effect is close, but if you really want to see the exact settings you applied then you'll need to render.

* Orange = Unlimited RT playback. This color is found when an effect is too intense to be played back in real-time without dropping frames. The effect will be played back at the current quality, but will "stutter". It may stutter a lot or a little, depending on the effect and the system.

* Dark green = Full quality real-time playback. We'll come back to this in more detail.

* Dark blue = Rendered.

If you've done a ton of format conversions it will remain choppy in preview in FCP, but exports should look fine.

-Noah

-Noah
 
You may want to try keyframing in another application. I am a fan of FCP, and used it to teach "ramped slo-mo" at Woodward Camp all summer, but using Motion or Shake may be best in your situation. Try Time Remaping in the newest version of Motion, and peep Optical Flow.

-Andrew

Thanks for the reply but after doing a quick export it is still choppy. Any other ideas?
 
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