Blender with Shake

jhvid said:
Anyone know if it's possible to import 3d objects from Blender to Shake?

Yes. Blender will export objects to several different formats that Shake can import.

[Edit: Oops. Yes, blender can export rendered layers to be composited in Shake.]
 
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Eh?
Shake doesn't import 3D objects.
Though you should easily be able to have Blender render a series of multipass renders in any number of image or video formats that Shake can import and composit.
 
Could you explain that a little bit more; I seem to be confused about the function of Shake. I thought that Shake was meant to manipulate 3d objects created in other programs and composite those objects into video footage.
 
Shake composits 2D images and videos. It can do so in 3D space, like setting up photos on a long table for example, but it does not import 3D geometry and textures like Blender, Maya, XSI, etc.

Generally, the 3D app, like blender, will be setup to render multiple passes of 2D video frames for a given scene. Color, shadow, reflection, occlusion, depth .... the list goes on and on and often multiplies if the affects of individual lights (specular hits, shadows, etc.) are rendered to their own passes.

Shake then imports all these various renders and allows them to be blended with renders or plates from other sources into a completed, integrated shot.
If you comp the scene together and the shadow passes look too dark, for example, you can adjust them in shake without having to re-render from 3D.

Hope this helps.
 
Hey Nick I've read your impressive signature:

Matchmoving, Compositing, Digital Matte, CGI,
Programming & Project Management,

(everything I love doing, except the Management)

Now just don't tell me your an Engineer too! :)

Anhar
 
Heh heh .. Thanks.
Just trying to keep busy. :)

Define "Engineer" ;)
I minored in engineering in college and have been tied to "software engineering" for most of my career.

Nah .... you're safe. Traditional engineering (Electrical, Civil, Material, Chemical, Mechanical, etc.) is pretty well outside my personal scope. :)

Thanks again.
 
@ jhvid, what was it exactly that you have attempted to do?


as a side note:

cool, not to jack this thread but what apps do you use, for me I use:

3d app: Max 7

Matchmove : Syntheyes, and Vodoo (tried Icraus now PFTrack I think)

Comp : AE 6 now switched over to Combustion

D Matt : Photoshop, and MS paint (yea you heard right!)

Prog: Fortran, Python, basic, Dark Basic, Visual Basic, AND Z80 Machine Code (no language, just direct binary pluged in :), dabled with C++ a bit though


Anhar
 
Nick, got any samples of your work online? The guys I work with are always
looking for vfx generalists.
 
thanks Nick that's a huge help; I think I'm beginning to understand, maybe :) I was just asking to try to get a general understanding of what Shake does exactly.
 
Anhar Miah said:
Prog: Fortran, Python, basic, Dark Basic, Visual Basic, AND Z80 Machine Code (no language, just direct binary pluged in :), dabled with C++ a bit though
Machine Code !?!? Yikes.
I haven't messed with that since the days of keying in MC games into a Commodor64 out of a Compute's Gazatte subscription :p


3D: Cinema4D, learning Maya
Matchmove: Boujou Bullet, Matchmover Pro
Comp: AE 7, Shake
D Matte: Photoshop
Coding: SQL, VB, ASP, C/C++ ... trying to make time for Python & PHP. Hope to dig into MEL next year once I've gotten used to the GUI side of Maya.

Greggl said:
Nick, got any samples of your work online? The guys I work with are always looking for vfx generalists.
Thanks! I've actually been meaning to get this done and you're post is just the kick in the butt I needed. I'll get it online and post back before the weekend is out. (Won't be anywhere near as impressive as yours though. WOW!)
Thanks again.
 
wow, cool, did you do the modelling for all of those jobs, or just the matchmove bits?

A few questions:

(1) What did you use for the wave crashing into the city shot, was it fluid simulation or particles?

(2) Did you use terragen type software for that shot with the statue ad mountains?

how long have you been learning 3d?

Anhar
 
Modelling? .... no. I'm not a CG modeler.
I can handle basic stuff. Plenty to get by for camera mapping and such, but it's not at all a strongpoint for me.

For the opening set of shots in the reel I was director and vfx supervisor.
My primary work on those shots was handling the initial shot break-downs and production planning, directing and managing the artists doing the bulk of the work (26 artists from 9 U.S. states and 5 countries), critiquing and suggesting refinements ... that sort of thing.
For the shot with the people laying on the floor I did everything EXCEPT the model.

My "hands on" involvement with the storm wall shot was creating the water (RealFlow). The clouds were realized as 3D pyrocluster particle systems in C4D. They were rendered as "cotton candy" ... white smoke lit from different directions using Red, Green & Blue lights which were then blended as passes in comp.
The statue shot seems to fool everyone. I constructed the statue frame using RealViz image modeller on a set of photos taken by a friend that had been to Rio and took the helicopter tour around the statue. This was handed off to a CG modeller and a texture artist for finishing.

The background is a 10,000 pixel wide digital matte ... just a flat picture behind the statue. Again, I created the template (Using RealViz Stitcher to process a set of photos taken by that same friend while standing at the base of the statue) then handed off to an paint artist for finishing. She painted the snow scene in Photoshop over the stitched image.

I've been "learning 3D" for around 3-4 years, but I have to admit to not really applying myself to it to any great degree. The attention to detail and lighting practiced in digital matte and compositing has helped me with texturing and lighting in 3D, but I have a long way to go to develop any real skill in modelling.
 
excellent work, realflow rocks! just watching that wave crashing into the buildings makes me want to go do some simulation right now :) (but then I remember how long the calcs would take for something large scale like that).

I really liked the virtual sets shots that you did, thats something I've been toying with myself, I really think indie films can really look like big budget film with the use of virtual sets (and hard work :). In fact I saw a film done by a DVX member a long while ago, shame I forgot what it was called (never managed to track it down) but it was done MOSTLY in greenscreen and tracked, when I watched the trailer I was blown away, and had not realised that most of it was fake ! (the background buildings that is) when I watched the behind the scences My jaw dropped! .

Your work as definatley inspired me to buckle my boots up and go learn more VFX stuff.
 
Hey Nick,

Now I hope you won't get angry for me doing this:

Basically, on your reel you had that scene with the couple lying on floor (the Big freeze I think) and you had the actual green screen plates, so I took them and matchmoved it and then rendered out my own CG "Hallway" Set, and then comped it.

Of course its not a great key (heck I'm surprised that ANYTHING actually keyed after going from all that web compression!)

Anyway I would like to share the clip, BUT I dont want to step on any ones toes, so if you have any legal/ copyright/ issues I will not post it. So I'm asking you first .

This was done PURELY for my own educational purpose, my confidence in set virtual extension has now increased :)

Anhar
 
I wont even dream of using it in a demo reel :) haha, whats the best way to upload the video, I was thinking youtube (which I can delete later)

Anhar
 
The Process:

I matched moved the original Plates, and exported the data into 3ds max

OrginalPlate.jpg


Then I Used some Garbage Matts to remove unwanted areas:

GarbageMatt.jpg


Finally the Virtual set was scaled and Orientated then rendered out and composited in Combustion:

FinalComposite.jpg


To see the Video click here:

http://www.youtube.com/watch?v=sdDaqiV6WkI

Anhar
 
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