Axiom Crowdfunding

And thanks to your early support we were able to actually build the AXIOM Alpha prototype and get to where we are today!

View attachment 91101

Crowd Funding Campaign containing all the details
https://www.indiegogo.com/projects/axiom-beta-the-first-open-digital-cinema-camera/x/5022798

Here is the sample footage shot with the AXIOM Alpha prototype:


Sebastian,

Congrats and hope you guys get the funding you need. I'd be interested to support it, but i'm curious does the Beta s-35 camera shoot 4K 300FPS in camera? Will it be usable at time of delivery?

best
 
At this first stage we will not do internal video recording (only 4K RAW still images to microSD cards).

For video recording we rely on external recorders.

With the triple HDMI shield you can have up to 1080p60 4:4:4 on each port. With the Alpha prototype did not manage to get any recording device that even support 60FPS over HDMI but I am sure that will change soon in the future.
Same with 4K recorders, the Atomos Shogun is not available yet but once it is we will check which modes it supports and how we can support those modes in the AXIOM Beta.

RAW over HDMI we envision to work like this:
A single 24Bit 4:4:4 (8bit per channel) pixel can actually store the value of two 12bit RAW pixels (2x 12bit = 24bit). So with 1080p60 we could already store 12bit UHD RAW 30 FPS video.
The image just needs to be properly interpreted in post production but that you need to do with any raw format anyway.

On another HDMI port you can at the same time output a normal RGB 1080p signal so you see what you are shooting.

As this is untested we call it "experimental format" :)
 
At this first stage we will not do internal video recording (only 4K RAW still images to microSD cards).

For video recording we rely on external recorders.

With the triple HDMI shield you can have up to 1080p60 4:4:4 on each port. With the Alpha prototype did not manage to get any recording device that even support 60FPS over HDMI but I am sure that will change soon in the future.
Same with 4K recorders, the Atomos Shogun is not available yet but once it is we will check which modes it supports and how we can support those modes in the AXIOM Beta.

RAW over HDMI we envision to work like this:
A single 24Bit 4:4:4 (8bit per channel) pixel can actually store the value of two 12bit RAW pixels (2x 12bit = 24bit). So with 1080p60 we could already store 12bit UHD RAW 30 FPS video.
The image just needs to be properly interpreted in post production but that you need to do with any raw format anyway.

On another HDMI port you can at the same time output a normal RGB 1080p signal so you see what you are shooting.

As this is untested we call it "experimental format" :)

Curious how you'll get 4K 300fps off the camera?
 
Look what happened with the Digital Bolex... zZzzz. No hard feelings to the Axiom team for trying, but seeing how pros are out to make money and change cameras on routine...I never really understood this suckers market.
 
At this first stage we will not do internal video recording (only 4K RAW still images to microSD cards).

For video recording we rely on external recorders.

With the triple HDMI shield you can have up to 1080p60 4:4:4 on each port. With the Alpha prototype did not manage to get any recording device that even support 60FPS over HDMI but I am sure that will change soon in the future.
Same with 4K recorders, the Atomos Shogun is not available yet but once it is we will check which modes it supports and how we can support those modes in the AXIOM Beta.

RAW over HDMI we envision to work like this:
A single 24Bit 4:4:4 (8bit per channel) pixel can actually store the value of two 12bit RAW pixels (2x 12bit = 24bit). So with 1080p60 we could already store 12bit UHD RAW 30 FPS video.
The image just needs to be properly interpreted in post production but that you need to do with any raw format anyway.

On another HDMI port you can at the same time output a normal RGB 1080p signal so you see what you are shooting.

As this is untested we call it "experimental format" :)
Thanks for the explanation, Sebastian. Can you shed any light on the performance of the CMV12000? Specifically, does the pseudologarithmic curve really result in stroby highlights? How light sensitive is the sensor? Reports on the BMPC indicate that its low-light performance is poor (i.e., native ISO is maybe around 200 and noise becomes pretty bad above 800).
 
Thanks for the explanation, Sebastian. Can you shed any light on the performance of the CMV12000? Specifically, does the pseudologarithmic curve really result in stroby highlights? How light sensitive is the sensor? Reports on the BMPC indicate that its low-light performance is poor (i.e., native ISO is maybe around 200 and noise becomes pretty bad above 800).

Alex from Magic Lantern does his measurement of ISO and dynamic range of CMV12000 used on Apertus Axiom
http://www.magiclantern.fm/forum/index.php?topic=11787.msg129672#msg129672

Here the conversation continues between him and Bertl (Herbert Poetzl) from Apertus suggesting there may be more tricks which haven't been tried yet which could reduce noise improving low light sensitivity
http://irc.apertus.org/index.php?day=26&month=09&year=2014

It's encouraging that a lot of tricks can be tried with completely open specs and open source firmware
 
Last edited:
Alex from Magic Lantern does his measurement of ISO and dynamic range of CMV12000 used on Apertus Axiom
http://www.magiclantern.fm/forum/index.php?topic=11787.msg129672#msg129672

Here the conversation continues between him and Bertl (Herbert Poetzl) from Apertus suggesting there may be more tricks which haven't been tried yet which could reduce noise improving low light sensitivity
http://irc.apertus.org/index.php?day=26&month=09&year=2014

It's encouraging that a lot of tricks can be tried with completely open specs and open source firmware

It's encouraging in the sense that it is such an open platform.

With that said I'm glad I read this. For the time being it'll keep me from buying or investing in one. But i'll be watching closely.
 
Last edited:
Back
Top