infokill
Well-known member
I want to animate a characters limbs that i have illustrated.
Nothing really complicated, for example walking around, lifting arms/legs. very simple movements.
My understanding is that i have the limbs as seperate layers off the body and just keyframe the movements.
Now here are my question.
Timing. Im not looking for the smoothest animation but i want the timing to be on point. Is there a certain technique to timing something like this?
2-Joint movement. Now i dont want the joints to be all jagged looking when i animate the limbs. I've seen some animations that can hide this.
Now if i havent made my self clear at all, here is an example of the kind of animating im trying to do. Its the part with the angel throwing another angel into the sky.
http://www.alexmapar.com/
Thanks!
Nothing really complicated, for example walking around, lifting arms/legs. very simple movements.
My understanding is that i have the limbs as seperate layers off the body and just keyframe the movements.
Now here are my question.
Timing. Im not looking for the smoothest animation but i want the timing to be on point. Is there a certain technique to timing something like this?
2-Joint movement. Now i dont want the joints to be all jagged looking when i animate the limbs. I've seen some animations that can hide this.
Now if i havent made my self clear at all, here is an example of the kind of animating im trying to do. Its the part with the angel throwing another angel into the sky.
http://www.alexmapar.com/
Thanks!