Andrew Brinkhaus
Veteran
AE fire mixed with live action!
Ok, so I have a scene coming up to shoot and do VFX for, where two characters are in a beautiful forest, then suddenly, Character "A"' brings fire from his shoulder armor, these are two warriors fighting. As he angers, the fire ignites his sword, engulfing it in flames, as he fights with the other character. The flames on his shoulders die down.
WHEW.
So, the shoulder stuff I can do, easy. I am using Trapcodes Particular, and just customizing a fire particle. The reason I can do this, is because the emitter is the characters shoulder, and that remains somewhat static, and upright, so the gravity of the fire is upward, congruent to his body. Simple enough. When the fire engulfs the sword, how can I make the angle of fire change as he swings around, etc.? I will be roto'ing the movement, frame by frame matching to the swords movement, like I would if it were a lightsaber sequence...But how do I get the flames to "whip" around like the wind is affecting the flames?! For a little smoke to excrete from the flame also, how do I get it to rest in the shot like it is dissipating off from the flame?
I have plenty of time to do these, but I am just so blown away by all Particulars physics and Aux settings, I don't know where to start. I searched all over Google and Trapcodes site, for any firm tutorial info, but nothing came up in terms of fire, and physics. I also PM'd Andrew Kramer, so hopefully he can help me out, as well as all of you. Thanks!
AE 7 Pro
Trapcode Particular
Ok, so I have a scene coming up to shoot and do VFX for, where two characters are in a beautiful forest, then suddenly, Character "A"' brings fire from his shoulder armor, these are two warriors fighting. As he angers, the fire ignites his sword, engulfing it in flames, as he fights with the other character. The flames on his shoulders die down.
WHEW.
So, the shoulder stuff I can do, easy. I am using Trapcodes Particular, and just customizing a fire particle. The reason I can do this, is because the emitter is the characters shoulder, and that remains somewhat static, and upright, so the gravity of the fire is upward, congruent to his body. Simple enough. When the fire engulfs the sword, how can I make the angle of fire change as he swings around, etc.? I will be roto'ing the movement, frame by frame matching to the swords movement, like I would if it were a lightsaber sequence...But how do I get the flames to "whip" around like the wind is affecting the flames?! For a little smoke to excrete from the flame also, how do I get it to rest in the shot like it is dissipating off from the flame?
I have plenty of time to do these, but I am just so blown away by all Particulars physics and Aux settings, I don't know where to start. I searched all over Google and Trapcodes site, for any firm tutorial info, but nothing came up in terms of fire, and physics. I also PM'd Andrew Kramer, so hopefully he can help me out, as well as all of you. Thanks!
AE 7 Pro
Trapcode Particular