j1clark@ucsd.edu
Veteran
I've been looking at using such tools as Blender, After Effects, and Premiere to allow me to do more compositing of live and 3-d modeled environments.
But one thing that seems to bother me, is that when I shoot live action, because of the type of cameras I have available to me, there is always some amount of noise/jitter at the pixel level, that would not match the 3-d modeled material.
So, the question is, what 'noise' filters do people use to make the composited images 'match' in terms of these subtle effects.
I have thought about 'fake' grain filters, but the ones I tried some time ago, when I was converting SD material up to HD size, in order to cover the uprezing artifacts, didn't seem to work all that well.
As a note, I'm also 'ok' with producing only monochrome, aka Black & White, output, so perhaps color issues would not be so apparent.
But one thing that seems to bother me, is that when I shoot live action, because of the type of cameras I have available to me, there is always some amount of noise/jitter at the pixel level, that would not match the 3-d modeled material.
So, the question is, what 'noise' filters do people use to make the composited images 'match' in terms of these subtle effects.
I have thought about 'fake' grain filters, but the ones I tried some time ago, when I was converting SD material up to HD size, in order to cover the uprezing artifacts, didn't seem to work all that well.
As a note, I'm also 'ok' with producing only monochrome, aka Black & White, output, so perhaps color issues would not be so apparent.