http://www.extremetech.com/extreme/128113-why-movies-are-moving-from-24-to-48-fps
"3D is one of the driving forces for high-frame-rate movies. By shooting at 48 fps, it’s possible to show 24 fps to each eye through a pair of active glasses"
Not sure if this makes sense. Wouldn't you want the same frame hitting both eyes, even with active glasses. It would seem to me that if one eye is seeing a slightly advanced frame from the other eye, it would be more of a strain on the eyes.
Doesn't it make more sense to have say a ~1/48th shutter on both cameras at 24p, and have the TV flip between the same time time slice 48times a second for the active shutter glasses?
*I'm not sure how the delivery happens for 3D content, and if you have to setup your box to active versus passive glasses, and how the decoding works. Maybe it's just the "simple" way to have 48p 3d content becuase you don't have to do anything different between the different types of 3d technology. Sucky for active glasses if that's the case, as they'll get crummy motion and strained eyes.
"3D is one of the driving forces for high-frame-rate movies. By shooting at 48 fps, it’s possible to show 24 fps to each eye through a pair of active glasses"
Not sure if this makes sense. Wouldn't you want the same frame hitting both eyes, even with active glasses. It would seem to me that if one eye is seeing a slightly advanced frame from the other eye, it would be more of a strain on the eyes.
Doesn't it make more sense to have say a ~1/48th shutter on both cameras at 24p, and have the TV flip between the same time time slice 48times a second for the active shutter glasses?
*I'm not sure how the delivery happens for 3D content, and if you have to setup your box to active versus passive glasses, and how the decoding works. Maybe it's just the "simple" way to have 48p 3d content becuase you don't have to do anything different between the different types of 3d technology. Sucky for active glasses if that's the case, as they'll get crummy motion and strained eyes.