3DS MAX USERS: question about reference images ..please help

truehuss

Well-known member
Hey, I've been trying to learn my way around 3ds max and its starting to sink in but for the life of me I cant figure this one 'simple' thing!!

I am trying to use a reference image (or maybe i'm not, you tell me) to draw a music note (yes, a really simple shape, not head modeling or anything like that) and so I've found 2 ways to do it.

1. I've read you can just use ALT+B (I'm on a PC) and just use the file in the background to basically trace over. I've done that by using the "line" object type. drew the shape, close the spline and now it seems this is where it gets tricky, I thought I read your supposed to convert it to an 'editable poly' & then you can add a modifier>Bevel. Only thing is when I convert it to a an editable poly I don't have the option for bevel anymore(it disappears from the modifier list) and I don't know why???

2. Then I read about the way to use reference images, but doing it that way isn't working either.

This is simple modeling but I have no clue what I am doing wrong. Can someone point me in the right direction because I feel stupid that this is 101 and the ways I've read it's supposed to be done isnt working for me.

appreciate any help, thanks.
 
Hey, I've been trying to learn my way around 3ds max and its starting to sink in but for the life of me I cant figure this one 'simple' thing!!

I am trying to use a reference image (or maybe i'm not, you tell me) to draw a music note (yes, a really simple shape, not head modeling or anything like that) and so I've found 2 ways to do it.

1. I've read you can just use ALT+B (I'm on a PC) and just use the file in the background to basically trace over. I've done that by using the "line" object type. drew the shape, close the spline and now it seems this is where it gets tricky, I thought I read your supposed to convert it to an 'editable poly' & then you can add a modifier>Bevel. Only thing is when I convert it to a an editable poly I don't have the option for bevel anymore(it disappears from the modifier list) and I don't know why???

2. Then I read about the way to use reference images, but doing it that way isn't working either.

This is simple modeling but I have no clue what I am doing wrong. Can someone point me in the right direction because I feel stupid that this is 101 and the ways I've read it's supposed to be done isnt working for me.

appreciate any help, thanks.

Once you have your poly object, you have a few selection 'modes':

(off the top of my head)

(a) edge
(b) vertex
(c) quad?

basically you need to go into quad/element selection mode, and select the quads you want to bevel, then either:

(1) add a bevel modifier
(2) use the standard modifiers (one is bevel I think)

Anhar
 
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