3d max and Boujou Issue ( Unit Scale )

kilmyneo

Well-known member
Hello, im not sure if this is the correct forum but this is my problem.

I open 3d max- import script ( camera solve from BOUJOU) and when i start to place objects into the scene they are really big and i must to scale everything, also when i tried to use particles or reactor, the scale Unit is a bit confusing, if any one can help i will apreciate, thanks.
 
In the export dialog box, try setting the 'Scale Scene by' to 10.0 for max.
Let me know if that works.

boujou.jpg
 
Raptor............ IT WORKS!!!!!!!!! :):) i set the scale from 1.000 to 10.0 and it seems it works ! i was looking for this so many time, thanks so much, now i must to set the rigth scene geometry in Boujou i get confused with parallels X,Y,Z ...is sad not to have a visual representation of the axis ( im Noob) like Pftrack... thanks again raptor!
 
me again :s..... i tried to do the same thing again and it doesnt work with reactor :s ( simple 4 blocks, 1 sphere and a ground plane ) i click in preview to see how it works and the block jump to the sky imediatly, could be the movement of my matchmove that doesn´t work with reactor? thanks ...Again.
 
Hard to say without seeing it. Are you trying to animate a tracked object? Because then you'd have 2 things trying to control the object at the same time, boujou and reactor, and there would be a conflict there.

If you export as 'moving camera, static scene' reactor shouldn't have any effects on reactor I should think.
As long as your objects are not linked to any of the boujou tracking points. Or if it's an object exported from boujou that's moving, then you'de have a problem with reactor. The object would have to have a fixed position, but you should be able to use that as a deflector. I'm not sure what your doing.
 
i will try to simplify ( cause my english )
- tracked Boujou scaled at 10, save track as moving camera, static scene¨
-import boujou script into 3dmax
- Creating objects for reactor use, create rigid body collection and i give physical properties to every object ( Reactor Havok world, World Scale 39.37 - Gravity -986.22 - Tolerance 3) , then i click on preview. ( the Unity scale is set in generic scale )
And then is when the things gone bad :s , anyway is hard to explain but is kind off what iv´e done.
 
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