Jay Hooray
New member
I’m here to connect and learn from other creative minds. Looking to see how people think, create, and move in their own lanes.
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Appreciate it, Charles. I pay attention to how people create and how they think through their work. I’m here to listen, learn, and apply whatever insight fits what I’m building.Welcome! There's a long history within these walls that contains what you are describing, along with a lot more "how cameras work" type posts, but if you go digging you can find some chestnuts. It can be a more elusive thing to discuss. Want to tell us more about yourself, your creative journey and passions in this field?
I’m drawn to creativity in all forms — voice acting, skits, anything where someone expresses who they are through their work. That authenticity is what interests me. Lately it feels like a lot of content is getting diluted, so I’m here looking for the real craft and the people who still care about it.
You might already know this trick, but when I want the viewer to be immersed in the video like they're really there, I shoot in a higher framerate like 60 fps, conversely when my intention is to float the audience through a more dreamy story, I shoot in a lower framerate like 23.976
Though I would not call it a "trick." I'd say it's the proper way to understand frame rates aesthetically.
Yet people hang onto it for some reason, just like slates. Both obsolete long ago. At least you can make some money renting slates. It's a silly, time-wasting prop.
The reason I've heard is that Chromecast and AppleTV devices were only updated to play 24.000 video smoothly within the last five years, while Roku and Amazon Fire Sticks still don't handle it correctly - they'll drop or duplicate a frame every 41~42 seconds, which can cause noticeable judder.Yet people hang onto it for some reason
I’d add that fractional timecode is obsolete. There’s no longer any reason to shoot 23.976 over 24 flat.
I enjoy a good skit. They usually work based on rhythm, so good editing is key.skits
I enjoy a good skit. They usually work based on rhythm, so good editing is key.
Interesting takeaways. I can't say as I'd agree with the first one from a pure standpoint of formula. I would say that in many cases the protagonist is not the person that the audience relates to, as they may be the bigger/wilder/more outrageous character, so we relate more to the "normal" person reacting to them. I can't do the math on the second point, as far as a reaction shot immediately preceding a reveal. There is definitely a trope where one of the characters delivers a line and then there is a hard cut to the twist/reveal which puts that line into a different light, not quite the same as a reaction shot.A couple of points I've noticed are:
- The first character shown in the skit is usually the protagonist that the audience relates to.
- When there's a "reveal" in the skit, it's preceded by a reaction shot of the protagonist to build suspense as to what it might be.
When is it not...?! regardless of the type of production!
I try to avoid overthinking when it comes to these things too. There are intangibles that make comedy either funny or not.I've shot hundreds of sketches but haven't really done this kind of formal assessment of structure on them.