I know it’s not a rule, I just put that so you’d click on the link out of annoyance.
I want to check I understand it correctly. Here is my understanding (Please correct me if you think I’ve got it wrong):
The amount of motion blur produced by a 1/48s shutter looks ‘natural’, ‘cinematic’… whatever, this isn’t the bit I’m interested in. This is an absolute value - the blur is the amount of movement that happens in 0.020833333333333 seconds.
At 25 fps, the equivalent motion blur would STILL be 1/48s but we use 1/50s as it’s more practical to sync with the mains electricity frequency due to problems with light flicker, banding on screens etc. if we don’t.
At 29.97 fps, we use 1/60s for the same reasons of practicality. Actually 1/48s would be more ‘cinematic’, but 1/60 is close enough and a lot easier to deal with.
So ‘Double the frame rate” is not an important ratio for calculating ‘correct’ shutter speed, it’s just an easy way to remember the standard compromises in both PAL and NTSC countries.
School me.
I want to check I understand it correctly. Here is my understanding (Please correct me if you think I’ve got it wrong):
The amount of motion blur produced by a 1/48s shutter looks ‘natural’, ‘cinematic’… whatever, this isn’t the bit I’m interested in. This is an absolute value - the blur is the amount of movement that happens in 0.020833333333333 seconds.
At 25 fps, the equivalent motion blur would STILL be 1/48s but we use 1/50s as it’s more practical to sync with the mains electricity frequency due to problems with light flicker, banding on screens etc. if we don’t.
At 29.97 fps, we use 1/60s for the same reasons of practicality. Actually 1/48s would be more ‘cinematic’, but 1/60 is close enough and a lot easier to deal with.
So ‘Double the frame rate” is not an important ratio for calculating ‘correct’ shutter speed, it’s just an easy way to remember the standard compromises in both PAL and NTSC countries.
School me.