clang
Veteran
I'm working on a project where an animated actor will 'crash' into the camera lens, resulting in subsequent action being shown through a cracked lens.
If this was a live action project, I'd probably experiment with some sort of practical effect with real cracked glass in front of my real camera, but the animation technique will probably make that impractical. So I'm looking at how best to fake it in post, in Vegas 8.
The obvious solution, not that I've done it before, would seem to be multiple tracks, one showing a simple .png of fake cracks, and several others all showing the same video stream but each masked to show only one pretend lens fragment, and each offset slightly so the image will distort across the whole screen. Does that sound practical? I'm not too experienced with masks.
Anyone have any other suggestions?
If this was a live action project, I'd probably experiment with some sort of practical effect with real cracked glass in front of my real camera, but the animation technique will probably make that impractical. So I'm looking at how best to fake it in post, in Vegas 8.
The obvious solution, not that I've done it before, would seem to be multiple tracks, one showing a simple .png of fake cracks, and several others all showing the same video stream but each masked to show only one pretend lens fragment, and each offset slightly so the image will distort across the whole screen. Does that sound practical? I'm not too experienced with masks.
Anyone have any other suggestions?