pmark23
Veteran
Okay, this may be a stupid question, but after a few hours of trying to figure it out on my own I can't.
I'm trying to render a scene, and the ground-plane is showing through the other objects. You can also see objects when they're stacked behind each other, but you can't see the hidden surfaces of the objects themselves.
Any ideas why this could be happening? I think it has something to do with the render settings, but I've literally tried every combination with no luck.
The only slightly tricky thing I'm doing is using a wire-shader overtop a regular shader to highlight the edges, but this seems to have nothing to do with the problem.
What do you think?
I'm trying to render a scene, and the ground-plane is showing through the other objects. You can also see objects when they're stacked behind each other, but you can't see the hidden surfaces of the objects themselves.
Any ideas why this could be happening? I think it has something to do with the render settings, but I've literally tried every combination with no luck.
The only slightly tricky thing I'm doing is using a wire-shader overtop a regular shader to highlight the edges, but this seems to have nothing to do with the problem.
What do you think?