Brandon Rice
Distributed Producer
What happened to the Rebel Without a Crew Brandon we used to know?
=P
on small things you can do it, and I will always... but on bigger projects it just isn't possible.
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What happened to the Rebel Without a Crew Brandon we used to know?
=P
I've agreed with a lot of what you're doing here, but I disagree 100% with this. Perhaps you don't know where I"m coming from, so let me say this clearly for you and for everyone reading this:If I was not shooting my own script I'd look hard at storyboarding for complicated sequences.
Shot lists????? I've no use for them. If you do, more power to you.
I've agreed with a lot of what you're doing here, but I disagree 100% with this. Perhaps you don't know where I"m coming from, so let me say this clearly for you and for everyone reading this:
Storyboards aren't for you. They're for everyone else.
Storyboards let everyone see, at a glance, prepared beforehand, what's being worked on that day. This results in enormous time savings throughout the day. The costumer can have all their wardrobe ready to go beforehand. The sound person knows if they're doing a wide shot or a closeup next, so they can be prepared. The makeup person knows if it's a closeup, and on who, long before you even get to the shot. The gaffer has a clue as to what fixtures to bring in and prepare for the next shot.
Storyboards and a shot list = efficient happy crew. No storyboards and no shot list = an irritated, frustrated crew base and long unnecessary delays throughout the day. And eventually you will become the most frustrated, from having to repeat yourself over and over.
The #1 absolute worst part of filmmaking, for me, is having 20 people sitting around doing nothing because they don't know what's coming next, so they sit there and talk. It's phenomenally expensive and wasteful.
Sometimes directors say as you just did: "it's all in my head." Fine -- but everyone else needs to know that information! How is it going to get communicated to them? It can be done once, ahead of time, with boards and a shotlist. Or you can tell each and every department head, over and over, at the beginning of every shot, at which point they'll be frustrated for not being able to prepare ahead of time, and you'll become incredibly frustrated at having to do this over and over.
If you prepare boards beforehand and distribute them to the crew heads, and then your AD prepares a shot list and distributes that, then everyone knows what's coming next. Nobody has to bark out orders and wait 20 minutes while people get their act together for the next shot, because they already know what the next shot is. And they don't have to bend your ear asking you a million questions -- you can answer the question once, beforehand, by having boards and a shotlist. And you don't spend thousands of dollars in overtime pay on your big actors because people are having to run around doing work before the shot, which they could have done beforehand, if they just knew everything that was expected of them that day.
Okay, I've said my part, I won't belabor it further beyond this: I strongly advise you to reconsider, and at the bare minimum have some stick-figure storyboards and an A.D. who will prepare and distribute a shot list each day. And, hey, if you don't want to, that is of course your decision -- but everyone who's reading this should be made very aware of what the purpose of storyboards are, and that whether you choose to do it or not, they certainly should.
Ok, but it's just hard to see why you want to use neither storyboards nor shot lists if they will only cost you some prep time.
If you have a better means of communicating your intentions to your crew, I guess we'd like you to share it with us. We just want to understand.