Zak Forsman
Major Contributor
i agree with everything, except that you don't need storyboards or shotlists if you have a director that knows and communicates what he wants.
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i agree with everything, except that you don't need storyboards or shotlists if you have a director that knows and communicates what he wants.
Storyboards and shot lists are tools with which that communication is made.
Past a certain size and complexity of crew and production, boards and shot lists are invaluable.
i think storyboards (or "static frames") are a flawed way of visualizing a motion picture. I use overhead blocking diagrams detailing the movement in "keyframes". granted, i have absolutely no desire to be a part of a production past "a certain size".
i think storyboards (or "static frames") are a flawed way of visualizing a motion picture. I use overhead blocking diagrams detailing the movement in "keyframes".
That's fine for blocking, but how do you illustrate framing and composition that way?
That sort of approach has been used on most every feature where we've storyboarded, as an adjunct to working out how to get what's on the boards. It's another communicative tool.
While what you say is true, I believe that for any film to work, the key ingredient to it's success is the absolute belief in the infallibility of the idea or concept. Everything else follows suit. So whether or not the idea is good or not, the filmmaker needs to be totally under the impression that it IS the greatest idea in the world. Without such conviction, there won't be trash, but there won't be gems either. With alot of people persuing their own artistic dreams, you'll have many people finding ways how not to do it, leaving the gems for you to learn from.
THere's a lot of truth to that. And a lack of that faith is (IMHO) what prevents people from putting their idea on the line to rty and get the resources you need. I believe that most indie filmmakers don't try and get the funds/crew/resources that would make a real difference in the end product because they don't believe enough in the project.
A lot of people say they don't like to chase money, or they don't know how. I think those are nothing but excuses. When you REALLY believe in somethhing you go to the mat. If your project isn't worth enough to you that you will man up and make some calls and set up meetings until you get what you need to make your film in the best possible way....I think that says something about your commitment to the project. (Not intended for the folks who just like to make movies for fun).
Finding or creating an interesting story that can be shot cheap, but still LOOK interesting and be compelling is hard.
Memento is good example. I don't know how much that cost to make. But it was a stroy that would have been great at any price, as long as the acting was good, and the tech aspect was competent.
Yeah, I'm definitely talking about more commercially viable stuff to a certain degree. But by the same token, if you can't/won't be effective in getting something your project needs (whether it's money or something else) than you can FIND someone who can and will.I disagree with this to a certain degree.
I know people that are absolutely great at 'talking' to people, at getting them to invest money.. basically are great about talking up a project they are part of.
I am not good at that; never have been, my strengths do not lay in pitching my film ideas to investors; unfortunate but true. Does that make me less passionate about getting my film made? i don't think it does. It is so easy to say "well if you believe in your work so much go get money for it!", but when it comes down to it; it is no easy task, and usually damn near impossible. Now I am referring of course to short film funding, of which there is little to nothing. I refer to short films, as that is the main door into the world of feature films.. and a calling card.
Feature films are a different beast entirely; there is money to be made with those and therefore a great deal more enticing for people to invest in your film.
There is a reason the job of a producer exists, and one of their functions is to secure financing for a project. Now me as a director; since lets say I also wrote the film... does that make me less invested in my work? No it doesn't; but what you are talking about is the business side of filmmaking which I, and many others are not very good at.
I think I maybe half agree with this statement.. if only because if I were making a feature length film things would be different.. there are so many avenues for financing in the feature world.. but next to none in the short world.
i agree with everything, except that you don't need storyboards or shotlists if you have a director that knows and communicates what he wants.
bull. That's fine when it's you and your buddies, but when you try working with other people, they need to know what to do. And you think far too highly of yourself
how is a storyboard a replacement for a director with confidence in his vision who can effectively prep his crew to be attentive to the "magic" they are tasked to capture?
we're talking about preparation and communication. a storyboard isn't necessary in my world because it poorly conveys the potential for spontaneity and the "motion" aspect of a motion picture. for me, it's the way a shot changes from the first frame to the last that is most fascinating. and little arrows don't quite express the dynamic potential at hand well enough for my purposes. boards can be used as a tool for a more conventional method of making films to be sure.... but what i would humbly suggest is that there are more effective ways prepare the crew for what you're trying to capture. rigidity, or claiming there is only one right way to do a thing, is what kills the art in any artform. i'm always exploring as a filmmaker to define the form and content of what I and my team are doing. sure over the course of making three features, they've become my "buddies"... but more accurately, they are skilled, hungry, creative filmmakers who have become valued collaborators and very much like a family. to dismiss the reality of the level of filmmaking they've accomplished and will accomplish shows supreme ignorance. peace.rogar-BigGrin(DBG)
"Look Ma! No storyboards!!!"
how is a storyboard a replacement for a director with confidence in his vision who can effectively prep his crew to be attentive to the "magic" they are tasked to capture?
we're talking about preparation and communication. a storyboard isn't necessary in my world because it poorly conveys the potential for spontaneity and the "motion" aspect of a motion picture. for me, it's the way a shot changes from the first frame to the last that is most fascinating. and little arrows don't quite express the dynamic potential at hand well enough for my purposes. boards can be used as a tool for a more conventional method of making films to be sure.... but what i would humbly suggest is that there are more effective ways prepare the crew for what you're trying to capture. rigidity, or claiming there is only one right way to do a thing, is what kills the art in any artform. i'm always exploring as a filmmaker to define the form and content of what I and my team are doing. sure over the course of making three features, they've become my "buddies"... but more accurately, they are skilled, hungry, creative filmmakers who have become valued collaborators and very much like a family. to dismiss the reality of the level of filmmaking they've accomplished and will accomplish shows supreme ignorance. peace.rogar-BigGrin(DBG)
"Look Ma! No storyboards!!!"
What a storyboard CAN do for you, if used properly, is convey instantly everything you're talking about doing with "arm waving" and such.
Used effectively, a storyboard can have the shot set up in less time than it would take you to explain verbally how you want it set up.
It's an efficiency and accuracy tool. Time is money; time is happiness. It's partially a matter of respecting the time of the people on your set. If they're pros, they'd rather spend less time being explained to and more time doing. And everyone wants the production to be wrapped as quickly as possible.
So, figuring shots out on the set isn't really a good use of time. Sure, things evolve, but there's no substitute for thorough pre-prod. Hitchcock had everything figured out to the frame before stepping on set.
And no shot list? You're just asking to forget something, I'd think.