AE fire and physics....Wow.

Looking good...I would suggest cranking up the mo blur and the opacity boost for more vibrant fire, but you have the general look down without going 3d.
 
I was thinking the motion blur could be higher too... Does AE allow you to adjust the amount of mo blur within the comp, or does it require an additional effect?
 
I hand keyed the position and rotation of the emitter, for this 5 second shot, figuring it out, roto'ing, etc all the way to export took me about 4 hours. Not bad i'd say. I'll have test #2 this evening hopefully.
 
Particular has it's own moblur setting with an opacity boost, which helps to sell fire/light type shots like this. It's one of the last twirl downs in the effects window of the effect.
 
That looks pretty good to me now. After the slash, a few flames stay and burn off in mid air. Looks cool. What I would suggest for the real deal is....
Use a larger sword,(looks like this is a stick) one with a little width to it as well as length. So the actor has to put more umph into it. and if the flames were a bit thicker towards the end of it. (may not be possible with particular, I don't know) And some cool whoosh sounds. So it says "I'm a kicka$$ sword, and you're not"
 
I don't mean to be mean:crybaby:
but, it still looks really fake to me. I can't really see where you would use this unless you were trying to make it look fake/funny.
But still, better than I can do! good job:Drogar-BigGrin(DBG)
 
Yeah, it's not supposed to look photorealistic, it is supposed to be a little..."over the top epic" like sarcastic, maybe. Kdawg- The actor will be using a real sword, this is just test footage, with a test prop, with 0% lighting and 0% camera effort. Just starting to test the capabilities of the plug-in.
 
Back
Top