Gord.T
Still "Senior Member"
-Add a null object, Objects->Null Object.
-Set the coordinates to 0,0,0. Type those in the Position text boxes in the Coordinates manager, to the right of the Materials manager.
-Delete all of your current camera's keyframes from the timeline, or delete the camera and add another one, setting it's coordinates and rotation to 0,0,0.
-Drag your camera into that null object so that it is a child of it.
-Right click on the camera object in the Object Manager and add a Vibrate tag,
...Cinema 4D Tags->Vibrate.
-To animate the camera you have to animate the parent Null Object instead.
-To add shake, click on the Vibrate tag and in the attributes manager play with the enable position, enable scale, enable rotation settings.
-You can keyframe those settings the same way you keyframed the camera before using setkey.
//Are you getting hooked yet?
-Set the coordinates to 0,0,0. Type those in the Position text boxes in the Coordinates manager, to the right of the Materials manager.
-Delete all of your current camera's keyframes from the timeline, or delete the camera and add another one, setting it's coordinates and rotation to 0,0,0.
-Drag your camera into that null object so that it is a child of it.
-Right click on the camera object in the Object Manager and add a Vibrate tag,
...Cinema 4D Tags->Vibrate.
-To animate the camera you have to animate the parent Null Object instead.
-To add shake, click on the Vibrate tag and in the attributes manager play with the enable position, enable scale, enable rotation settings.
-You can keyframe those settings the same way you keyframed the camera before using setkey.
//Are you getting hooked yet?
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