Somebody with some time and a 3D program...

The uploaded example files show where I'm at now. Although I did center the label a bit. Here's whats going on today.

*** The cap:

Here's how I have to cap oriented. I centered the texture a little more.
All the of cap textures are of the same size and are placed in 3D space with the same coordinates.
casper_cap_placement.jpg


*** The label:

I ran into a huge tecnical problem in this. Because there are not targets on the label the tracking program picked it's own targets using my settings. The tracking is perfect but I realized the targets making up the label were actually frontally flipped 180 degrees. As if the back of the bottle was tracked and not the front.

I have some theories about. If anyone has had a similar experience and knows a solution let me know.

So here's the kicker. It is now impossoble to use a properly oriented cylindrical label shape because of the way the tracking camera solved its movements. While the tracking prediction targets themselves are stable, the line of sight from the camera to any prediction target as it moves around will not line up with a label that has its front closer to the camera than it's back.
It could be shown graphically with vectors but you could sketch it yourself if it is hard to visualize.

Bottom line is the label will always float.

Solution:
I have to fake the shape of the label. That is why it looks fake a bit.

a)I tried camera mapping a perspectivly correct label.

b)I created a new label using the existing tartgets. I kept the most critical outter edge targets in their original coordinates so as not to float. I then brought the others, the frontal targets as close to the forward position as I could without causing drift.

Like I said, if the label was in the proper shape it would float. So it is halfway between a flat label and a can shape. To further help some 3D shadowing may be apllied to the edges.

Now this is getting to be a lot of work.
Here's a shot showing a selected target on the front of the label and how it is positioned in the opposite depth direction.

casper_back_capture.jpg


*** Color adjusting:

I'm leaving that to you as you'll be doing that in post anyways to match the rest of your video. But I'll play with the lighting a bit.

*** Morphing:

Because of the problems that have arisen I cannot do the morphing sequences due to time.
I was hoping you could do the sequences using MorphMan 4. Then create an image sequence of .bmp files.
Put those in a zip file to lower the size and upload them.I only need the transition shots (the morphman animations).

For example, You render out a 2 second morph sequence. Thats 50 frames at 25p. Put those 50 rendered pictures into a zip file and upload it. Then do the same with the next morph shot.

/I mean I'll still do the 3D part of it.


******************
update: WOHOO. I've found the perfect solution to the perspective problem. Later.
 
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I've uploaded 'cu5b.avi'.
The label is properly cylindrical and is stable and will not drift.
Lighting can be changed to make the edges darker, ect.
I'll move the name more to the left like in the previous version.
(I used a different technique.)

/edit
Also, in the final version, I can render off a serious of photoshop .psd files instead of an avi.
The psd's would have seperate layers for background, label with no lighting and label with lighting.
You could then run batch processing of the images in photoshop to correct color and lighting if you want.
 
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Casper Eskes said:
Color Correction:
I have not done any but it could be the lighting.
When I have the final version I send it low res and adjust some minor things as needed like lighting angles.
These low res versions are 24p but the final one will be 25p or a .psd image sequence.
Casper Eskes said:
Morphing:
1. Do I have to do the morphes for the cap too, or are the ones you did for the examplevideo still OK (because of the label-problem I mean)?
No I can still use the ones I have but I'm not very good at the Morph program as I have only used it that one time.
If you want to do those too theres only the two morphs and I guess the timing would suit the rest of the morphs.
If you thought it was okay I can use mine, otherwise redo them if you want.
Casper Eskes said:
2. If I choose "Export as Filmstrip" in Première, is that also OK, or is it better to export it frame by frame?
I dont need a completed video. You can use MorphMan to export the morph shot as an image sequence of individual pictures.
File->Create->Sequence...
I do not need the shots in between the morphs because they are just still images.

But, otherwise you can send the entire clip frame by frame from Première if you want.

Casper Eskes said:
One more thing:
I don't know wheter you have a website, 'real' name, etc. that you wanted to be named in the credits of this movie (the movie is called "14 Augustus" by the way), but if so, tell me! You definetly deserve some reward somehow (imagine, the job isn't even finished, haha!)!
Not a big deal. My real name is Gord Taylor but I don't think anyone has ever called me that. I guess Raptor365 sounds cooler Ha.
So either one would be pretty cool. You'll have to get me a copy of it but let's get this done first.
Casper Eskes said:
Just saw cu5b.
About the problem with the bottle, I don't really understand it (too much a noob in terms of 3d-modelling I think), but I see the 'floating' problem. I think it's chanceless hope; did you allready thought about the green-labeled shots?
I don't really know what the abillities of shadowing/opacity/lighting/etc. are, but maybe that could 'cover the problem' a bit...?
The cu5b label has a technically correct shape. But it cannot rotate sideways and there may be slight movement but should not
be noticeable to the average person.I did not notice it.
The previous file, Celine_Perspective_2.avi would be the most stable, in fact the edges are tied to the prediction points
so they wont move. But the shape is semi-circular and not an accurate semi circle. So, lighting and perspective at the
edges will be affected accordingly. I faked the edge perspectives but thats techno stuff.
Which ever one you prefer is fine. The label has to be redone in cu5b anyways.


// I've thought about the green label shots and will run a capture tonight. If it has the same problem I wont bother working on them. The problem is lack of proper 3D information but I'll let you know how it goes.
 
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...

/Edited:

Send a flimstrip instead. Maybe put it in a zip file so it is not too big.
 
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Yes. May as well. I doubt the avi will have enough quality.

/ Casper. I just checked out the avi. Haha. That's ingenius. You've got talent kid.
 
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Your label still images are 11Mb each. If you render out at this resolution in a filmstrip at about 1 minute your total file size will be around 15gb. Whoo.

Maybe try sending me an uncompressed avi with whatever resolution you want. You should be able to set a custom size.
 
Do you mean Adobe Premier? The video editor.

I don't use Premier , I use Vegas so I'm not sure. Maybe you can ask in the premier thread...
http://www.dvxuser.com/V6/forumdisplay.php?f=21

You should be able to render as uncompressed in any (custom) file size.
Maybe make it twice as big as usual. Anyways ask over there. It should be easy.

/...What program did you use to animate the label?

// If worst comes to worst you can send me the photo shop blank label with all of the layers in it. I have the other named labels. The blank label I have does not have the layer that moves up and down in your animation. I could reproduce the animation you did.
That way it would be in hi res.
 
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The server is back up. Sent you a PM with the new password.
I can't find that file. What is it called and where is it?
 
Raptor, I know its not finished yet but maybe with Caspers Consent you might want to do a mini tutorial and post it in a seperate thread here in the 3d section, so that others can see and hopefully learn.

I saw the tracking of the bottle that you did, and you did a pretty damn good job, considering the limitations.
 
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