Brandon Rice
Distributed Producer
Thanks! Actually, all of that makes total sense to me... BUT... does any of this stuff truly effect a finished image... I mean, YES, it does... but is it discernable?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Barry_Green said:If your workflow is: put original footage on the timeline, apply filters, and render out to DVD -- then you won't be losing anything.
Brandon Rice said:All right, that was exactly what I was wondering. This is my workflow when color grading, as I do everything within my NLE (Avid).
Blaine said:And you NEVER render until you go out to DVD? That is, until you are completely done with your project?
khmuse said:That is fine for color grading, but keep in mind that if you don't capture to the full dynamic range (flat lighting) you can still take a pretty big resolution hit (see my previous explanation) when you modify (expand) the white and black points in your final render.
This is really easy to see, just shoot a gray scale or chip chart and look at the intermediate steps to see the loss in resolution. No magic here, its just the nature of any sampled system (pictures, films, music, etc).
Brandon Rice said:Your point is well taken... when I say flat, I don't mean flat in terms of dynamics, I mean flat in terms of keeping the black levels higher...
khmuse said:It all depends upon what you do to it while in Photoshop. The same dynamic range rules apply to all post work flows. You will never achieve more resolution than how it was shot. If you don't use the full dynamic range of the acquisition system, you limit what is possible.
For the life of me, I can't understand why anyone would want to limit their final product by intentionally shooting a flatter image than they want for the final output? If you had a high resolution system (say 12 bit or more) then perhaps, but at 8 bits it seems rather silly to me to give away a quantity that you have so little of to begin with (8 bit).
I really wonder what makes this approach attractive to some?
Kholi said:If you were to only "Grade" or "color correct" in photoshop. Not looking to uprez the resolution or sharpen or anything like that. Merely change this color to that or apply certain effects without suffering video degradation. Is that possible?
Kholi said:I'd like to say that shooting "flat" or whatever could be useful for Special Effects shots or plates. The only other reason I've come to understand is that shooting flat and crushing in post and all that lets people eliminate noise?
Kholi said:I thought it was because they aren't establishing a look for the piece before going into production, and want to figure that out later. Difference is, with pro-productions, there's a look established and it's straight-forward. "We need it to look like this.". I suppose with post-workflow options available, you can make that decision later?
khmuse said:Certainly rescaling the image size is going to have a qualitative impact. E
This isn't a great approach. You can achieve the same by illuminating the scene to a level that gets the camera out of the noise floor and using the master pedestal to set the amount of shadow detail you want. This makes better use of the dynamic range of the system. Remember that the sensor (CCDs) are analog devices but the quantizer is limited by it's design (8 bits in these instances).
I try and determine what the goal is in the pre pro stage and then do my testing prior to the beginning of principal photography, then all I have to do is realize the goals (as best I can with the resources available).
I guess I am not a gorilla approach type, but try to bring the same values to a video project as I would a film one.