Pissed off badass, loaded gun...

Adam E said:
you might consider trying a brightened frame, as opposed to a solid white one. you could play with the contrast in the brightened frame too. just my take on the subject.

Of course!!!!!!!!!!! Wow, all these ideas are brilliant. I feel like the dumbest person on the face of this earth.

Also, about the sound. I don't know where to get decent sound FX from. I'm going to go to the library and find a sound FX cd... I bet that will work.
Thanks for the input guys, again this was a test... certainly not anything I took off my 'drawing board' -- I wanted to achieve a believable gunshot.

Also, about Detonation Films -- I browsed their free stuff, I found no muzzle-flash type stuff. Matter of fact, that was the first site I went to to search for it... and I assume somewhere down the road I will have to pay for it anyways.

Thanks again guys!!
 
Nice look on the gun shot. Very effective, especially with the hand jerk. A good sound effect will really sell it. For student or personal use try snagging isolated (no music under) gunshots from movies like T2, the Matrix or Unforgiven.

Also, the clip took me 22 seconds to download. (basic dsl line)
 
from that angle and the fact the camera is close to the gun , the shot is not to bad , but put any distance from camera to gun and just adding a white frame wont cut it imo.

cheers
 
androoow said:
from that angle and the fact the camera is close to the gun , the shot is not to bad , but put any distance from camera to gun and just adding a white frame wont cut it imo.

cheers

I thought about that, too, because in the clip's entirety my subject eventually steps back and shoots from about 10 feet away and I just scrapped that because I wasn't sure enough how to get a semi-convincing muzzle flash.

Keep the ideas coming! I will post a new clip hopefully tonight or tomorrow with the ideas incorporated.
 
well,
this is a test i made a few months back with a chinese made plastic pellet 4$ toy gun, inspired after seeing this website http://www.detonationfilms.com. showed the footage to my 9year old niece and convinced her that i borrowed a gun from a friend and asked her not to tell anyone, by evening she tomtom'ed the whole appartment that i have a gun. later that eveining she asked me rather innocently, what did i shoot in the house.

http://www.dvxuser6.com/uploaded/9297/1161146627.mov

krishna.
 
krishna babu said:
well,
this is a test i made a few months back with a chinese made plastic pellet 4$ toy gun, inspired after seeing this website http://www.detonationfilms.com. showed the footage to my 9year old niece and convinced her that i borrowed a gun from a friend and asked her not to tell anyone, by evening she tomtom'ed the whole appartment that i have a gun. later that eveining she asked me rather innocently, what did i shoot in the house.

http://www.dvxuser6.com/uploaded/9297/1161146627.mov

krishna.

not horrible but sound is still way off, no shell casing, and no recoil on the slide. Sorry but i want to believe a gunshot when i see one on film, if its not even close it pulls ppl out of it. If you wanna fake on i'd sugest goin with a revolver as theirs no slide action and no spent casing.
 
The slide effect is hard to recreate after the fact...use a gas blow back airsoft gun...the slide moves on every shot....like a real one. The white "blanking" effect didnt do it for me as a muzzle flash. Growing up around guns my whole life, all guns produce a muzzle flash....period..some more than others...the burning gun powder has to go somewhere. Recreating the spend shell sound isnt hard, its the recreating the spent shell thats the hard part with fake guns....video isnt bad tho...

Bayne
 
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Hey man. They have an awesome look at digital muzzle flashes over here. It might require some trial and error to get the look you want, but it seems effective. Don't forget about Detonation Film muzzle flashes. That should work well, though I would again recommend lighting up most of the frame like they did in my first link as well. A lot of it has to do with light elements. For that frame where the flash is going off, consider what that flame will be throwing light on and look into bumping up the brightness or exposure on those elements.
 
thanks everyone for the input... im sorry i havent put up a new clip. im feeling a little sick tonight, im going to have to jet but i will do my best to get one up tomorrow (although tomorrow is the busiest day of my life) but what kind of person would i be if i stood up my fellow dvxusers!?
 
Z Janky said:
Hey man. They have an awesome look at digital muzzle flashes over here. It might require some trial and error to get the look you want, but it seems effective. Don't forget about Detonation Film muzzle flashes. That should work well, though I would again recommend lighting up most of the frame like they did in my first link as well. A lot of it has to do with light elements. For that frame where the flash is going off, consider what that flame will be throwing light on and look into bumping up the brightness or exposure on those elements.

Im being picky here but, the Broken muzzle flash is a little surreal....one big point is that the gun he's using (MP4) doesn't have a flash surpressor...which would cause the gun to flash like that...the effect looks awesome, but if you know anything specific about guns, you would know that it wouldn't bark fire like that....but, again, since the effect IS only 1 frame long...it gives off a good effect.

Just me being picky...


Bayne
 
Evan - Real guns do produce a muzzle flash. My S&W model 29 makes a huge fireball when I shoot mags through it.
 
Bayne said:
Im being picky here but, the Broken muzzle flash is a little surreal....one big point is that the gun he's using (MP4) doesn't have a flash surpressor...which would cause the gun to flash like that...the effect looks awesome, but if you know anything specific about guns, you would know that it wouldn't bark fire like that....but, again, since the effect IS only 1 frame long...it gives off a good effect.

Just me being picky...


Bayne

That is a good point. I wasn't intending for the tutorial to be looked at and copied piece for piece. Instead I was thinking that the technique could be used and altered to fit the gun. The other aspect of it that caught me was how they lit the rest of the frame for that frame of gunfire. I think that lighting combined with Detonation Film's footage could work to create a credible effect in the right environment.

For the record, I'm not very knowledgable about guns, so your insight is appreciated. I just thought I would clarify my intentions of posting the tutorial.
 
Z Janky said:
That is a good point. I wasn't intending for the tutorial to be looked at and copied piece for piece. Instead I was thinking that the technique could be used and altered to fit the gun. The other aspect of it that caught me was how they lit the rest of the frame for that frame of gunfire. I think that lighting combined with Detonation Film's footage could work to create a credible effect in the right environment.

For the record, I'm not very knowledgable about guns, so your insight is appreciated. I just thought I would clarify my intentions of posting the tutorial.

The tecnique is an awesome technique, I use it as well.
 
videocopilot.net also has some good muzzle flashes but you have to buy them... all though it's something that would be good to invest in for the future. As far as soundfx, I actually got a lot of pretty good (not perfect) ones from a PC game, I think it was one of the Rainbow 6 games, it had a crap loud of wave files hidden away in a folder on the disk. Either way you'll end up not being 100% real but honestly what movie is... and the movies that are people probably think they don't look "real". Look at movies like Die Hard or Indiana Jones, way over the top (Indiana's revolver sounds like a artillery gun) but for those kinds of movies it works.

Also keep in mind muzzle flashes are more noticeable in darker situations, a little bit of smoke can be seen in lighter situations. This is the same role of thumb for ricochets, dust and smoke during the day, flash of light during the night (except on wood, dirt, or similar).

Also be careful of aiming the camera down a barrel of a plastic gun... you start to see the plastic components.

Check this site out it has a revolver shot at super slow speed: http://www.visionresearch.com/index.cfm?sector=htm/app&page=gallery it's under the one called Gun Shot Risidue.
 
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jeremytuttle said:
Check this site out it has a revolver shot at super slow speed: http://www.visionresearch.com/index.cfm?sector=htm/app&page=gallery it's under the one called Gun Shot Risidue.
YES!! That's what we wanted to see! Now it should be easy to emulate a muzzle flash. As for the one posted above, I felt it was a HUGE fireball coming out of the gun... not believable in the least, to me. It gave your clip a super-amateur look, too. No one's going to believe that. I do appreciate you sharing, though.

Hooray for Jeremy's slow-mo discovery!!
-Kyle
 
I think the compression is too big...20 second clip shouldn't be more than a meg or 2.
The flash and sound was kind of lame...but the photography was extraordinary. Nice work on that.
You need your effect to directly relate to the gun. It lacks smoke, or some sort of projectile trail. The one frame flash isn't enough to make us believe something actually came from the barrel of that gun.

Here are two links from different films I've done that have a gun shot in them.
The first is simulated. It was the first time I ever attempted to create a flash effect in post. I did it frame by frame in photoshop, where I painted the flash into the video. While it looks cool, this is where I learned that more than half of selling a fake gun shot is in the performance. Flinching (not just a hand recoil) is a MUST.
Watch it here

In this clip, we actually used a starter pistol that fired 22mm blanks. Belive me when I say, that this is the way to go. The gun was $20. Use it as a reference though the next time you drop in a digital flash. Notice how much more smoke that fire their actially is.
 
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