Hi there.
First of all I want to thank you all for your great stuff here that is very useful as reference.
I work in the videogames industry mostly as Technical Artist but now I'm in charge of FX. Our current game is going to have a lot of blood and I want to focus in making it really awesome. I've been messing with some alternatives and I think the best one is Real Flow. It is difficult to learn but one you are used to it I think really awesome things can be done. I found a thread of triplej96 (sorry, I cannot send you now a private message due to some restriction T_T) showing this video:
http://www.vimeo.com/1996712
This is really what I want to get but I don't know how to setup the scene. I have tried filling a sphere and shooting a bullet made in 3dsmax but I cannot get what I want. And with the different emmitters I don't know how to get the spreading behaviour I want (like in Particle flow that is really easy to setup a burst)
Anyone could help me?
Thanks a lot.
Francisco.
First of all I want to thank you all for your great stuff here that is very useful as reference.
I work in the videogames industry mostly as Technical Artist but now I'm in charge of FX. Our current game is going to have a lot of blood and I want to focus in making it really awesome. I've been messing with some alternatives and I think the best one is Real Flow. It is difficult to learn but one you are used to it I think really awesome things can be done. I found a thread of triplej96 (sorry, I cannot send you now a private message due to some restriction T_T) showing this video:
http://www.vimeo.com/1996712
This is really what I want to get but I don't know how to setup the scene. I have tried filling a sphere and shooting a bullet made in 3dsmax but I cannot get what I want. And with the different emmitters I don't know how to get the spreading behaviour I want (like in Particle flow that is really easy to setup a burst)
Anyone could help me?
Thanks a lot.
Francisco.