Open GL Override ??

twocik23

Veteran
So after much designing lately with new products that I'm currently making with CNC machines, my Maya time is kind of my hobby now, that's when I get free time. I'm mostly designing on my PC's, but with machine type Cad Cam software, nothing like motion picture stuff.


I've recently installed a Radeon X 800XT mac edition 256mb graphics card. My question is what does open GL Override do exactly and can I benefit from using it?


In my System Preferences, there's a icon on the left that says 3D . I click it and I'm now seeing a button called OpenGL@ Overrides . It's asking me if I'd like to select or add an application to apply override settings to. It's right by the box that says Application Profile. I've selected/added Maya.app. Then there's a bunch of Preset performance stuff.



I'm running a second gen. G5 pretty much max out.

2.0 dual processor
6.5 gigs of ram

if this helps any...

Thanks

Chris
 
well basically as I understand it, there is two graphics languages DirectX( Micorsoft) and OpenGL (SGI ??)

they do about the same thing, just different pro's and con's, by using OpenGL it means you want to use your graphics card to take over the display (this has NO effect on rendering time), so basically when modelling heavy scences, you should be able to maintain a decent rate Vs using no graphics acceleration.

At least thats how I understand it.
 
Found this with a quick Google search. It's about the 9800, but it is mostly dealing with the ATI software so it should apply to any graphics card. Seems like something I would leave off since it "overrides" the applications default and I don't it has much benefit in the pro world stuff.

EDIT: here's another link about the XT800, http://www.insidemacgames.com/reviews/view.php?ID=548&Page=4, seems mostly for games, the key benefit for older games that do not support full screen anti-aliasing.
 
Ok so it's basically for the option for full screen in games and much older games. Damn thought this might help in the coal room.

Last night tried to learn how to paint 3d textures with UV mapping, almost got it, but still learning it. I smoothed the 6,000 (maybe more) polys at level 2 smooth, took about 7 minutes.



Do you guys know of any really good tutorials on how to make realist caves, mountains, or any outdoor sets?
 
Ok here is the goal I'm trying to achieve


I what to come down from the clouds (which I'm trying to learn at the moment) just overtop a few water falls, then thru a few mountains (maybe one mountain that's going to be up close).



I'm kind of new to textures, bump maps, and all of the other things that I don't know yet. I have a decent foundation of how to box model, but know idea how to get the realist look. Now I this is easier said, but what I mean is the how to bring the model to life (making it actually look somewhat real, not just the old primer look). lol


I've bought a few DVD's from digital tutors, and have walked me thru the Hypershade, but I only understand so much. I guess what I'm really looking for is, how to make the models look real.



Any tutorials or .mb files I can dissect ?



Are you a maya user?
 
I use Cinema 4D now, but I learned on Maya. I would suggest using photo textures as much as possible to get that real look. It's been a while since I've modelled with maya, but it shouldn't be terribly difficult. All you need to do is rough up some geometry, then using photo textures to go the rest of the way.
 
Why did you switch? I was thinking of going to Max, but already have spent so much on DVD's, Time, etc...

I don't know if it's just me, but I have friends that got involved with 3D right around the same time I did, and it just seems like they took off right away with really good looking stuff. I tried Maya, they tried Max and lightwave. Max seems to be a very user friendly program, unlike maya, but this could be just me. :violin:


Yes I've used the file and PDF files, but I gets a little tricker than that. Now I know this sounds a little extreme, but I set high goals. I'm wanting to make a dark night approach kind of like some of the shots in Lord Of The Rings, well at least somewhere around there.


Just figured out the UV mapping last night, lots of different nodes and filters, but I'm definitely diggin it. I'll try and post a few pics, not greatest thing to look at, but this is a tutorial on learning the nodes and filters, not lord of the rings, star wars, etc... lol I'm working on the fog and clouds now, then off to lighting.
 
I do a lot of motion graphics stuff and I couldn't stop hearing enough about C4D so I downloaded the trial and ended up buying it. I've learned things much faster than ever before on maya, but I think starting on maya helped with the whole understanding of 3D. I'm also on a Mac and I was using maya 6, and when you compare that to C4D, the speed difference was night and day.
 
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