MarkyMarkV
Member
My first attempt at using HDR imaging was a success in my opinion.
The image on the left is without HDRi, and just lit using indirect lighting. The second is the same, but with this image as the HDRi map:
Conclusion + thoughts: HDRi makes me giddy with excitement because it adds a whole new set of tools to help achieve realistic CGI implementation. Unfortunately, the downside to HDRi is VERY long render times. The second image took about 8 minutes to render in comparison to the 3 minutes for the first image, and that is with only 5 samples. The more samples, the less grainy, so I can only imagine how long it would take at 16 samples.
All done in Blender 2.59.
What's your HDRi process? I'm curious to start making my own HDR images from scratch. Thoughts/suggestions/tips welcomed.
The image on the left is without HDRi, and just lit using indirect lighting. The second is the same, but with this image as the HDRi map:
Conclusion + thoughts: HDRi makes me giddy with excitement because it adds a whole new set of tools to help achieve realistic CGI implementation. Unfortunately, the downside to HDRi is VERY long render times. The second image took about 8 minutes to render in comparison to the 3 minutes for the first image, and that is with only 5 samples. The more samples, the less grainy, so I can only imagine how long it would take at 16 samples.
All done in Blender 2.59.
What's your HDRi process? I'm curious to start making my own HDR images from scratch. Thoughts/suggestions/tips welcomed.