JonathanLB
Carbonite Member
Film is a collaborative medium, it's really not all about your personal vision but about taking a personal vision and having a bunch of collaborators, your team, to help you refine it and make it even stronger. I'm an author, if I want to do something solo and have it be just mine, I'll go write another book.
I would not shoot a feature with a crew smaller than about 18 to 20. That's as small as I can imagine going. I'll shoot a music video with 8 or 9, but even then I'd prefer to have more, it's just sometimes you get what you get.
And yes my entire feature shoot would be only 12 days, that's the plan anyway. I could shoot 90 pages that fast no problem, especially with a good-sized crew, zero company moves (same large house), and good organization. That just means let's say we spend 2 hours setting up per day, that's pretty generous because no "take down" will be required at day's end, just moving equipment to the next part of the house the next day or if there's time at the end of the day, do it then. That leaves 10 hours of shooting for about 8 pages, so if you can clip along at almost a page an hour you'll be fine. It's not leisurely but it's not horrible either, especially not with an adequate crew to keep things moving along smoothly.
I think I could do this feature for $150,000, but I don't think I could do it any cheaper and be satisfied. A feature to me is not a 90 minute film. To me that's very low standards for what the word "feature" means. It's like saying I'm a basketball player because I can dress in shorts and throw a basketball through a hoop. I mean, no, sorry, Kobe Bryan is a basketball player. I'm not. It's the same when people record their buddies in really lousy quality and the movie totally sucks, but it's 90 minutes long so they insist they just shot a feature. I just shrug -- "Ok, yeah you shot a feature, I guess." I mean if that's your standard for a feature, hey whatever, you go and do it. But my standard for a feature means it should be very high quality, there should be few if any technical errors. I have the same standards with a music video. I won't shoot something if I can't make it look great. It's ok if an indie feature isn't super complicated, it doesn't have a buttload of action, a bunch of locations, a bunch of talent onscreen, etc. All of that is totally understandable. But how hard is it to make something look at least professional? I can tell you it's not that hard. It does cost some money and takes someone who actually knows what they're doing, but besides that it's worth the effort and not super difficult.
I hate The Blair Witch Project, but at least they played to their strengths -- they knew they had insufficient funds or talent to make a professional looking project, so they set a story where that was not going to be a problem because it's within the story that it looks like crap, understandably. At least they were resourceful in that sense.
It's really all about what each of us will tolerate putting our names on and what we're willing to do, and our different approaches. Someone else with much lower standards will shoot a feature before me, and may wonder why I wait on the sidelines with cash and don't just jump in and "do it!" I wonder how they think you can shoot a feature on the HVX200. I mean... no disrespect to the camera but my standards for shooting a feature would at least be something like the newly announced 3K scarlett, at the very least, it has to be something you can output to 1080 with good dynamic range, anyway. But a lot of people really don't care that much, they just want to do something and do the best they can with the resources they have, and that's understandable too. But for me I'd rather work around that and try to build up more resources first so that when I bring my vision to the screen it really is quality and the best it can be, both technically and artistically.
Part of it, to me, is that I don't think you should be experimenting with feature films, just playing around. That's what shorts are for. That's what music videos are for. Who cares if you make a crappy short, we've all made them before. It's no big deal, and you waste a minimum of resources on it but can learn a lot. Making a bad feature just seems like putting SO MUCH work into a project and then turning out a turd. By the time I shoot my first feature I want to be a confident director, I want to know this will not be a problem because I've pushed and tested myself before and know what I'm doing. It will be challenging enough even then, but at least I will have the confidence of great work done in other mediums, shorter forms, to give me some confidence.
I would not shoot a feature with a crew smaller than about 18 to 20. That's as small as I can imagine going. I'll shoot a music video with 8 or 9, but even then I'd prefer to have more, it's just sometimes you get what you get.
And yes my entire feature shoot would be only 12 days, that's the plan anyway. I could shoot 90 pages that fast no problem, especially with a good-sized crew, zero company moves (same large house), and good organization. That just means let's say we spend 2 hours setting up per day, that's pretty generous because no "take down" will be required at day's end, just moving equipment to the next part of the house the next day or if there's time at the end of the day, do it then. That leaves 10 hours of shooting for about 8 pages, so if you can clip along at almost a page an hour you'll be fine. It's not leisurely but it's not horrible either, especially not with an adequate crew to keep things moving along smoothly.
I think I could do this feature for $150,000, but I don't think I could do it any cheaper and be satisfied. A feature to me is not a 90 minute film. To me that's very low standards for what the word "feature" means. It's like saying I'm a basketball player because I can dress in shorts and throw a basketball through a hoop. I mean, no, sorry, Kobe Bryan is a basketball player. I'm not. It's the same when people record their buddies in really lousy quality and the movie totally sucks, but it's 90 minutes long so they insist they just shot a feature. I just shrug -- "Ok, yeah you shot a feature, I guess." I mean if that's your standard for a feature, hey whatever, you go and do it. But my standard for a feature means it should be very high quality, there should be few if any technical errors. I have the same standards with a music video. I won't shoot something if I can't make it look great. It's ok if an indie feature isn't super complicated, it doesn't have a buttload of action, a bunch of locations, a bunch of talent onscreen, etc. All of that is totally understandable. But how hard is it to make something look at least professional? I can tell you it's not that hard. It does cost some money and takes someone who actually knows what they're doing, but besides that it's worth the effort and not super difficult.
I hate The Blair Witch Project, but at least they played to their strengths -- they knew they had insufficient funds or talent to make a professional looking project, so they set a story where that was not going to be a problem because it's within the story that it looks like crap, understandably. At least they were resourceful in that sense.
It's really all about what each of us will tolerate putting our names on and what we're willing to do, and our different approaches. Someone else with much lower standards will shoot a feature before me, and may wonder why I wait on the sidelines with cash and don't just jump in and "do it!" I wonder how they think you can shoot a feature on the HVX200. I mean... no disrespect to the camera but my standards for shooting a feature would at least be something like the newly announced 3K scarlett, at the very least, it has to be something you can output to 1080 with good dynamic range, anyway. But a lot of people really don't care that much, they just want to do something and do the best they can with the resources they have, and that's understandable too. But for me I'd rather work around that and try to build up more resources first so that when I bring my vision to the screen it really is quality and the best it can be, both technically and artistically.
Part of it, to me, is that I don't think you should be experimenting with feature films, just playing around. That's what shorts are for. That's what music videos are for. Who cares if you make a crappy short, we've all made them before. It's no big deal, and you waste a minimum of resources on it but can learn a lot. Making a bad feature just seems like putting SO MUCH work into a project and then turning out a turd. By the time I shoot my first feature I want to be a confident director, I want to know this will not be a problem because I've pushed and tested myself before and know what I'm doing. It will be challenging enough even then, but at least I will have the confidence of great work done in other mediums, shorter forms, to give me some confidence.