24p or 30p for animation. Does it matter?

CB_Radio

Active member
When shooting live action, there is a visceral difference in the look depending on whether you shoot 24p versus 30p. If you're going back to film, there is also an advantage of shooting 24p instead of 30p. But if you're doing an animated project, is there any advantage of doing it in at 24fps instead of 30?

Thanks
 
When shooting live action, there is a visceral difference in the look depending on whether you shoot 24p versus 30p. If you're going back to film, there is also an advantage of shooting 24p instead of 30p. But if you're doing an animated project, is there any advantage of doing it in at 24fps instead of 30?

Thanks

see it this way.

a 90 minute movie will have either 129600 frames or 162000

thats a difference of 32400 frames.

If the animated = computer animated you get increased rendering time.
If animted = cartoon animted, you get an increase of manhours.

So if you make your project 24P you only need 80% the time you need as if you did your project at 30fps.
 
There's still a visual difference between 24p and 30p in animation.

A lot of animation has been done at 12 fps or 15 fps, for expense purposes.
 
It also depends on your final output since you should be working for that at all times. It also depends on what kind of animation you're doing. Things like stop-motion, cel animation, etc are done in two's and generally at 24fps.

Broadcast work is generally done at 30 (29.97), but with the mixing of formats and HDTV and all that, I'm sure that is more varied that in the past.

Ultimately, from a professional standpoint, it depends on your output. Whenever I do stuff for broadcast that isn't hand animation I always work at 29.97. Obviously, any film stuff is done at 24, as are personal projects and most web stuff.
 
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