Preferred Motion Technique for Items disappearing in smoke?

armadillo

Well-known member
Hi everyone, I've been toying with techniques from scratch to make things disappear in smoke with Motion (different particles and parameters) and nothing yet has looked good enough for my liking.

Does anyone have a preferred system or general starting point for this effect that they would like to share?

Best regards!
 
For what it's worth, here's what I've been doing, with satisfactory but not exemplary results...

Maybe those who know less than me will find this useful, maybe those who know more can build upon it...


Using Wisp02 from the library
- Increasing its scale to maybe 180 and then having its scale keyframed to about 350 over the life of the particle
- key framing a quick fade in (opacity) of the particle and a slower fade out
- keyframing a stop the birthrate (from 40 or so) to zero after the first 20-50 frames or so
- changing shape of emission from "point" to "rectangle"
 
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