Lightwave kicks over Maya, any comments

My "purist" definition doesn't really apply to the production world...I was thinking more along the lines of people who pan one software because it doesn't have some feature that their current software has. It's like the people who say Macs are better just because, that whole thing.

Usually because they bought one, I think.

I guess you're describing hobbyists. I didn't catch that, at first.

I'm no 3D expert by any means, I just use it to make what I need in the fastest, most creative manner.

Well, isn't that what experts try to do?

like it or not, C4D has been heavily adopted by the motion graphics crowd and it also enjoys the success of Bodypaint.

I don't have a dog in the fight, so I like it just the same, either way. I haven't done much motion graphics work in a while; the last tool I used heavily for that purpose was Director, on TNG and DS9 - obviously, that was a while ago.
 
Sad Max... care to post some of you're Maya work? Or your company? Thanks.
Oddly enough no one around here using Maya is posting their works.
Not judging, just asking.

Yeah Maya is the pro film production tool. If you want to work for in that field I agree. If you need to produce very quick low end video product, weeks, then Maya falls apart. Here's where the other products fill the niche. Maya is so overly complicated and basically asinine from a programmers standpoint, much like photoshop, that the defacto standard has a snowball effect.
"well that's what they use so I have to learn that to get a job."
So that part's true.

I looked at C4D's company history. I am not a follower. Either are they.
Maya looks good on a resume and if your serious about a job in that field it's a must. But if you plan to actually produce anything resembling an end product using a home computer then forget Maya. Most of us, like me, do video, aka TV. I've seen TV movies where the graphics are abhorrent. These are mostly kids movies where they can get away with it. Also documentaries, almost DAILY, where I say, WHAT? That is CRAP. So , there is a big market out there.

And I'll say something else. If you guys want to come in here and offer crits thats cool. Why don't you come in and offer some advice as well, aka on other people efforts. (Not the regulars of course)
 
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Also, the only commercialy viably product that I have seen come out of this forum of late has been from "oneinfiniteloop " and "I" Loved it. C4D baby.

You Maya guys wanna step up? Can you post a single photo? A demo?
 
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Also, the only commercialy viably product that I have seen come out of this forum of late has been from "oneinfiniteloop " and "I" Loved it. C4D baby.

You Maya guys wanna step up? Can you post a single photo? A demo?

Thank you kind sir!

I have another one, a production company film ident, I plan on posting when I'm done. I might go into workflow a bit since it's more of a vfx shot using HVX200 footage, camera tracking/match moving, 3d and compositing/grading at 2K...if anyone is interested.
 
Shot blocking, cameras, on-set previz, some mo-cap supervision and helped
design the gantry pendulum for the live action component of the giant.

Its been a while since I've done any tracking... been mostly supervision, previz
and some compositing for the last year.

Also worked on this toyota spot recently... layout, camera and shot blocking:
http://shilo.tv/
 
If you think Lightwave is better than Maya, then use Lightwave.
I prefer Maya, because it is powerfull & I do not need thousands of plug-ins.
 
As a full time user (when I do 3D) of C4D, I can sing its praises in the design/mograph realm. That said, I also use it for architectual work (its very popular in this area), and even vfx work. The studio bundle which includes advanced render module (and others) offers a very strong tool and can net some amazing results. Of course other packages have their strengths (maya kicks it in character animation for example), but for what it is, C4D is definitely a player in the game and can't simply be dismissed. Early on in its product life, it was an entry-level piece. That's changed dramatically in the past few years (shoot a full seat of it is as much as maya now).

I have a ton of C4D examples I can post up if anyone wants to see what it can do.
 
Of course other packages have their strengths (maya kicks it in character animation for example)

Regarding character animation, I think they've taken a step in the right direction with R10 and the new MOCCA overhaul in conjunction with the new timeline. Definately not on level with Maya, but most users of C4D aren't character animators, but it's nice to have the flexibility.
 
As a full time user (when I do 3D) of C4D, I can sing its praises in the design/mograph realm. That said, I also use it for architectual work (its very popular in this area), and even vfx work. The studio bundle which includes advanced render module (and others) offers a very strong tool and can net some amazing results. Of course other packages have their strengths (maya kicks it in character animation for example), but for what it is, C4D is definitely a player in the game and can't simply be dismissed. Early on in its product life, it was an entry-level piece. That's changed dramatically in the past few years (shoot a full seat of it is as much as maya now).

I have a ton of C4D examples I can post up if anyone wants to see what it can do.

I would love to see some of your C4D work!
 

Thanks Greggl. That's impressive. What kind of time frame was this seq done in? How many cpu's and what rendering engine was used? How many people worked on it? The reason I'm asking is what is the kind of project scope does it take to do this, time, software and people wise? Obviously this is a pro end product. And what is a clip like this worth to a buyer?
 
That just amazing!

I'm wondering if something similar might be feasiable (for us amateurs) by using PFflow to scatter 2d planes of alpha mapped sprites (people shot aganist greenscreen) and distrbuted onto the surface normal of a biped mesh?
 
Thanks again Greggl. That's a great insight into the process.
After reading that, my intitial estimate on what that would sell for went
up substantially. :)

I guess that's my point. It's not something I could do without a big budget and team. And to go out and buy Maya thinking that I could otherwise would be a mistake. For me anyways.

Being a noob I need to know what areas I can make a buck in, where
I'm wasting my time and what these apps can really do.
And everytime I hear that a certain program was used to do a movie I cringe because that does not mean anything. Unless something like the article provided by Greggl accompanies it.
Or at least an explanation of what role the program played.
Some are used just to model for example.

So for me, film is out.
Video on the other hand is still wide open. So are stills for magazines
and books and can be handled by a single person like myself.
And like I said before, the other programs are more than capable of
handling that.
 
Sky Captain and the World of Tomorrow started out with a couple young guys, a camera, and lots of 3D/Green Screen.
 
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