wabbit
Evil has Ears
As already stated, the boom is still pretty far off, not impractically so, but not ideal. Rule of thumb is never have it further then arms reach of the speaker but ideally just in front at head frame level. It looks like you could at least half that distance to improve s/n dramatically.
Secondly, that room appears to be quite nasty for reverb which you are picking up. You also appear to be speaking in a quiet voice which will happen in practical use but also hurts your s/n. If you gain up to compensate for a quiet voice you add noise to your signal.
To practice, get two people in a conversation; their volume will increase over a monolog into a mic. This is usually why you have to constantly reset the levels on your wireless; people speak all drab, low, and monotone when they are aware they are speaking for a mic while they will become more animated and loud when speaking with others.
It's hard to tell but you also might be slightly off-axis.
Lastly, to get that "movie sound," you tend to need a bit of compression to make it sound more "real" and less like a mic.
In the end, the two ways the quality of your mic will be appearent is: 1. it's ability to handle nasty real world issues and 2. the "quality" of the sound under ideal circumstances. Throw some manure at a weed and a flower and your flower will show it's superior beauty; throw too much at them and they will both just be a pile of sh*t. Not a great analogy but you get the point ;-)
Cheers
Secondly, that room appears to be quite nasty for reverb which you are picking up. You also appear to be speaking in a quiet voice which will happen in practical use but also hurts your s/n. If you gain up to compensate for a quiet voice you add noise to your signal.
To practice, get two people in a conversation; their volume will increase over a monolog into a mic. This is usually why you have to constantly reset the levels on your wireless; people speak all drab, low, and monotone when they are aware they are speaking for a mic while they will become more animated and loud when speaking with others.
It's hard to tell but you also might be slightly off-axis.
Lastly, to get that "movie sound," you tend to need a bit of compression to make it sound more "real" and less like a mic.
In the end, the two ways the quality of your mic will be appearent is: 1. it's ability to handle nasty real world issues and 2. the "quality" of the sound under ideal circumstances. Throw some manure at a weed and a flower and your flower will show it's superior beauty; throw too much at them and they will both just be a pile of sh*t. Not a great analogy but you get the point ;-)
Cheers