Like AE? You'll LOVE this!

Cool. Do you think that's AE? Because it looks like matchmoving done with a full blown 3-D program. I've seen some similar stuff done in AE composited with locked down shots, but nothing like this.
 
Cool. Do you think that's AE? Because it looks like matchmoving done with a full blown 3-D program. I've seen some similar stuff done in AE composited with locked down shots, but nothing like this.

Exactly, there isn't anything on his website that says it was done with AE.
 
It's probably AE, using the track stabilization, 3D layers, cameras and lights. There's a tutorial online, using the same technique. When I find it again, I'll post the link. The unfolding episode looks like some track stabilization with some stop motion.
 
man, I've been messing around and exploring AE for the past month and I'm wondering why I haven't done this sooner!

I love this program, I feel like it will make all my dreams come true :smile:
 
Cool. Do you think that's AE? Because it looks like matchmoving done with a full blown 3-D program. I've seen some similar stuff done in AE composited with locked down shots, but nothing like this.

Matchmoving from even something like Boujou can be applied directly to AE. Some of the shots were incredible, but nothing AE couldn't pull off. Especially if they used the same track data for the 3D camera in their 3D software and then applied it to a 3D camera in AE.

Completely doable. well beyond anything I have tried, but doable.
 
What I mean is AE alone vs. AE + Matchmoving + 3D program. I still don't see how it could all be done in AE alone. I know you can matchmove footage, bring the solution into a 3D program along with the original footage and generate 3D objects, render it out and bring everything back in to AE. I read though the comments and the guy basically said nothing about how it was made other than he used AE. The tutorial FreshStep referenced deals with pinning a 2D object to a scene using a motion track.

What's the workflow here? Those letters have physics and I don't think it's Trapcode particular. I have Particular and this seems to go beyond its capabilities. I'm not saying it couldn't be all AE, I'm just curious as to the techniques he used.
 
I think it could all be pulled off in AE. Not easily, but its possible (imho). There really aren't any shots that have alot of camera movement except a few pans, but as far as physical camera trucks or dollys its mainly just camera shake, which the 2d tracker in AE could solve pretty easily. The letters themselves don't really travel in 3D space much, just swarm around each other, so they could be faked in 2.5D.

My guess is they created their letters as 3D elements within seperate precomps, then nailed those precomps to the footage plates with the tracker. (Then added shadows, glints, masking, etc)
 
Yeah you're probably right. I was also thinking that the camera moves were pretty simple , but it'd still be pretty good pseudo matchmoving. When all those letters swarm at the end, it's pretty amazing for the sheer number of "objects" as opposed to "particles".
 
This is great work, but definately done with particles.

Yea, I tried to do that last scene, kinda worked, got all the letters to swarm, but they fade away rather then stay still at the final destination.

I need to go read more into PFflow settings and scripting.



If anyone knows how to control in PFflow drop me a PM
 
I think it could all be pulled off in AE. Not easily, but its possible (imho). There really aren't any shots that have alot of camera movement except a few pans, but as far as physical camera trucks or dollys its mainly just camera shake, which the 2d tracker in AE could solve pretty easily. The letters themselves don't really travel in 3D space much, just swarm around each other, so they could be faked in 2.5D.

My guess is they created their letters as 3D elements within seperate precomps, then nailed those precomps to the footage plates with the tracker. (Then added shadows, glints, masking, etc)

And many of the elements were completely flat, also. If I would have generated them in a 3D program I would have given them at least a little depth.

They moved like a particle system, but I didn't see any instances of them colliding or interacting with themselves. Maybe the guy used somehting like Particular and attached a letter or number to one of the partcles (if you can do that in Particular) and then used a couple affectors to make them look like they were in liquid.

Particles from a 3D program when used to push models are almost always set to interact.


Still a cool clip though.
 
as always things are always much harder then they seem, here is my rubbish attempt (with lots of mistakes included)

http://www.youtube.com/watch?v=zWT4WeVV38o


I've now realised just how damn powerful PFflow is, you can do some serious stuff with it once you have mastered it, I just kinda burnt the half day playing and learning PFlow, but need more lessons before I have another crack at this one.

Anwyay I'm feeling too lazy today :)
 
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