SG's of my Models

twocik23

Veteran
Here's are some things I've modeled over the last 2 past years, thought I'd share. Some are from tutorials and some are free hand. The renders aren't great (maya software), but just something to show.


Maya_8_SG_s_.jpg
 
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You know I've been trying to reach the next level, but I just can't seem to get the texturing, bump map, etc.. just right. I've bought digital-tutors, maya dvds, but they don't really cover everything. In most of the dvds they jump around from one thing to the other, I'm guessing it just because it's hard to teach it all on one dvd. Even my lighting not really up to par. Now this is something I do on my free time, but that's only when I get time to do it.

Any maya users that want to point me in the right direction on this one?


Guys any comments are welcome... :)
 
This is some good stuff twocik23. I agree that the lighting needs some improvement. Also texturing and lighting go hand-in-hand, so an improvement in one will help the other.

The lighting in general is too harsh. Sharp shadows, no ambient or back lighting,. Try a three point light setup for showing off your models. It's probably the most over-used 3D light setup but it works well.

In LightWave (sorry, no Maya exp here) there are lights called Area Lights. They simulate natural lighting in the way they ray trace providing more natural shadows. Maya probably has something similar you could try.

Also, I find it easier to view models with a backdrop/stage of some kind.
 
Thanks for the advice, as I'm really still new to all of this. I started using maya only for 3d signs, and animations. Now that I've seen what it's capable of doing, I was hooked!

These where just scenes I grab the way I left them, I really didn't setup anything else. I like to jump from project to project (ADD), so most of them were left unfinished. I'm really wanting to start a car model, maybe I'll post my progress. Yes maya has an area light, I'll give that a try. Thanks again :)
 
twocik23 said:
I like to jump from project to project (ADD), so most of them were left unfinished.

You just gave yourself the best advice for learning this stuff.

1. Have an attainable goal.
2. Reach it.

The freeform stuff doesn't work. You never know when its time to move
on and its never 'done' as there is no deadline, nor a client to satisfy. So
you need to fake one.

Set a date, develop a plan for getting X done before that date. Build in time
to learn the skills you need to have to finish the project. Or even better,
volunteer to do one effect that you think you can handle for someone's
entry in the next DVX film challenge. There's dozens of skills you'll pick up
just dealing with the footage I/O to and from maya into a project... that
lesson is invaluable and there are plenty of '3d folks' out there that still
havent attempted it w/o a staff to handle those issues for them.
 
doing well so far, try focusing on rendering, your models are fine, master your render engine (*just a quick tip) :)
 
You may want to take a look at 3dBuzz and check out their Maya Fundamentals or
the Maya advanced modeling DVDs. They also have a TD, Rigging DVD in the works.
 
I really liked the models. I could of used that monster back in horrfest.
I really like the house and the street.

Texturing/painting can be really intimidating for complex models. It was for me. I recently had a chance to try BodyPaint 3D and I cannot say enough good things about that program. I would never attempt painting a model without it.

Greggl's advice nailed it word for word. Strong advice there.
And everyone elses about lighting ect.
You may also want to consider using soft shadowing instead of hard.
 
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