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Anhar Miah said:"e-dick"
kai said:...but that said, I started with Lightwave then kicked it for Maya, which i've now kicked for C4D.
Greggl said:They all suck.
kai said:How about we just argue about "my work and end product is better than yours".
The tools are just that: tools.
There are about a million ways to do the same thing in 3D apps, it just boils down to personal preference on most of it.
...but that said, I started with Lightwave then kicked it for Maya, which i've now kicked for C4D.
Anhar Miah said:you know there is a lot of truth in that, compared to paint and canvas and sculptoring 3d apps are kinda primative approximation. One day though that might change...
Matt Grunau said:I've read the C4D switch more times than I can count. What does it bring to the table that you like most kai?
Well, I haven't made the switch. Heck I haven't even jumped in the pool yet - 3D is a big beast to wrestle with. That said I have spent some time on both LW and C4D and I found C4D to be much more intuitive.Matt Grunau said:I've read the C4D switch more times than I can count. What does it bring to the table that you like most kai?
kai said:First and foremost is its integration with After Effects. You can render out your files as multipass and it will spit out an AE file with all your camera and light info intact, so this saves a ton of time and opens up lots of new opportunities for workflow and design.
C4D is based on the main application, then "modules" you can either buy if you want, or not. I use the studio bundle, so it has all the tools, and they're great. The advanced renderer is great, and produces gorgeous images. Mograph module is awesome if you do this kind of work. Also, as a package in general, C4D is the easiest to use and learn of any i've used before. It just makes sense. That said, under the hood it still has all the horsepower to pull off just about anything you can imagine, and do it well.
You should download the demo and give it a whirl if you have some time. http://www.maxon.net
kai said:First and foremost is its integration with After Effects. You can render out your files as multipass and it will spit out an AE file with all your camera and light info intact, so this saves a ton of time and opens up lots of new opportunities for workflow and design.
C4D is based on the main application, then "modules" you can either buy if you want, or not. I use the studio bundle, so it has all the tools, and they're great. The advanced renderer is great, and produces gorgeous images. Mograph module is awesome if you do this kind of work. Also, as a package in general, C4D is the easiest to use and learn of any i've used before. It just makes sense. That said, under the hood it still has all the horsepower to pull off just about anything you can imagine, and do it well.
You should download the demo and give it a whirl if you have some time. http://www.maxon.net